Merge branch 'resume' into 'master'

Music resuming/fading

See merge request KartKrew/Kart!222
This commit is contained in:
Sal 2020-05-03 19:35:46 -04:00
commit bd9c68183a
11 changed files with 197 additions and 5 deletions

View file

@ -1034,6 +1034,13 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_soundtest);
CV_RegisterVar(&cv_invincmusicfade);
CV_RegisterVar(&cv_growmusicfade);
CV_RegisterVar(&cv_resetspecialmusic);
CV_RegisterVar(&cv_resume);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
COM_AddCommand("writethings", Command_Writethings_f);

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@ -34,6 +34,7 @@ extern INT16 gamemap;
extern char mapmusname[7];
extern UINT16 mapmusflags;
extern UINT32 mapmusposition;
extern UINT32 mapmusresume;
#define MUSIC_TRACKMASK 0x0FFF // ----************
#define MUSIC_RELOADRESET 0x8000 // *---------------
#define MUSIC_FORCERESET 0x4000 // -*--------------

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@ -81,6 +81,7 @@ static void G_DoStartVote(void);
char mapmusname[7]; // Music name
UINT16 mapmusflags; // Track and reset bit
UINT32 mapmusposition; // Position to jump to
UINT32 mapmusresume;
INT16 gamemap = 1;
INT16 maptol;
@ -526,6 +527,12 @@ consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NU
consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincmusicfade = {"invincmusicfade", "300", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_growmusicfade = {"growmusicfade", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetspecialmusic = {"resetspecialmusic", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resume = {"resume", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#if MAXPLAYERS > 16
#error "please update player_name table using the new value for MAXPLAYERS"
@ -2742,11 +2749,13 @@ void G_PlayerReborn(INT32 player)
mapmusname[6] = 0;
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
mapmusresume = 0;
songcredit = true;
}
}
P_RestoreMusic(p);
if (songcredit)
S_ShowMusicCredit();

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@ -118,6 +118,13 @@ extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
extern consvar_t cv_invincmusicfade;
extern consvar_t cv_growmusicfade;
extern consvar_t cv_resetspecialmusic;
extern consvar_t cv_resume;
typedef enum
{
AXISNONE = 0,

View file

@ -158,6 +158,9 @@ UINT32 I_GetSongLoopPoint(void);
boolean I_SetSongPosition(UINT32 position);
UINT32 I_GetSongPosition(void);
void I_UpdateSongLagThreshold (void);
void I_UpdateSongLagConditions (void);
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------

View file

@ -7349,9 +7349,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetScale(overlay, player->mo->scale);
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
if (P_IsDisplayPlayer(player))
S_ChangeMusicSpecial("kinvnc");
else
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kinvnc));
P_RestoreMusic(player);
if (!P_IsDisplayPlayer(player))
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc));
K_PlayPowerGloatSound(player->mo);
player->kartstuff[k_itemamount]--;
}
@ -7551,9 +7553,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
P_RestoreMusic(player);
if (!P_IsDisplayPlayer(player))
if (P_IsDisplayPlayer(player))
S_ChangeMusicSpecial("kgrow");
else
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
P_RestoreMusic(player);
S_StartSound(player->mo, sfx_kc5a);
}
player->kartstuff[k_itemamount]--;

View file

@ -2518,6 +2518,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
mapmusflags |= MUSIC_FORCERESET;
mapmusposition = position;
mapmusresume = 0;
S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position,
!(line->flags & ML_EFFECT2) ? prefadems : 0,

View file

@ -1188,6 +1188,8 @@ boolean P_EndingMusic(player_t *player)
//
void P_RestoreMusic(player_t *player)
{
UINT32 position;
if (!P_IsLocalPlayer(player)) // Only applies to a local player
return;
@ -1244,10 +1246,16 @@ void P_RestoreMusic(player_t *player)
// Item - Grow
if (wantedmus == 2)
{
S_ChangeMusicInternal("kgrow", true);
S_SetRestoreMusicFadeInCvar(&cv_growmusicfade);
}
// Item - Invincibility
else if (wantedmus == 1)
{
S_ChangeMusicInternal("kinvnc", true);
S_SetRestoreMusicFadeInCvar(&cv_invincmusicfade);
}
else
{
#if 0
@ -1256,7 +1264,15 @@ void P_RestoreMusic(player_t *player)
if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value))
S_SpeedMusic(1.2f);
#endif
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
if (mapmusresume && cv_resume.value)
position = mapmusresume;
else
position = mapmusposition;
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
S_GetRestoreMusicFadeIn());
S_ClearRestoreMusicFadeInCvar();
mapmusresume = 0;
}
}
}

View file

@ -120,6 +120,16 @@ consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff,
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlaySoundIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t music_resync_threshold_cons_t[] = {
{0, "MIN"},
{1000, "MAX"},
{0}
};
consvar_t cv_music_resync_threshold = {"music_resync_threshold", "100", CV_SAVE|CV_CALL, music_resync_threshold_cons_t, I_UpdateSongLagThreshold, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_music_resync_powerups_only = {"music_resync_powerups_only", "No", CV_SAVE|CV_CALL, CV_YesNo, I_UpdateSongLagConditions, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
// when to clip out sounds
@ -283,6 +293,9 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&cv_playmusicifunfocused);
CV_RegisterVar(&cv_playsoundifunfocused);
CV_RegisterVar(&cv_music_resync_threshold);
CV_RegisterVar(&cv_music_resync_powerups_only);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
@ -1550,6 +1563,8 @@ static char music_name[7]; // up to 6-character name
static void *music_data;
static UINT16 music_flags;
static boolean music_looping;
static consvar_t *music_refade_cv;
static int music_usage;
static char queue_name[7];
static UINT16 queue_flags;
@ -1933,6 +1948,9 @@ static void S_UnloadMusic(void)
music_name[0] = 0;
music_flags = 0;
music_looping = false;
music_refade_cv = 0;
music_usage = 0;
}
static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
@ -1940,6 +1958,8 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
if (S_MusicDisabled())
return false;
I_UpdateSongLagConditions();
if ((!fadeinms && !I_PlaySong(looping)) ||
(fadeinms && !I_FadeInPlaySong(fadeinms, looping)))
{
@ -2050,6 +2070,15 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
}
}
void
S_ChangeMusicSpecial (const char *mmusic)
{
if (cv_resetspecialmusic.value)
S_ChangeMusic(mmusic, MUSIC_FORCERESET, true);
else
S_ChangeMusicInternal(mmusic, true);
}
void S_StopMusic(void)
{
if (!I_SongPlaying()
@ -2057,6 +2086,9 @@ void S_StopMusic(void)
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
return;
if (strcasecmp(music_name, mapmusname) == 0)
mapmusresume = I_GetSongPosition();
if (I_SongPaused())
I_ResumeSong();
@ -2154,6 +2186,34 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
}
}
void
S_SetRestoreMusicFadeInCvar (consvar_t *cv)
{
music_refade_cv = cv;
}
int
S_GetRestoreMusicFadeIn (void)
{
if (music_refade_cv)
return music_refade_cv->value;
else
return 0;
}
void
S_SetMusicUsage (int type)
{
music_usage = type;
I_UpdateSongLagConditions();
}
int
S_MusicUsage (void)
{
return music_usage;
}
/// ------------------------
/// Music Fading
/// ------------------------
@ -2198,6 +2258,7 @@ void S_Start(void)
mapmusname[6] = 0;
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
mapmusresume = 0;
}
//if (cv_resetmusic.value) // Starting ambience should always be restarted
@ -2272,6 +2333,7 @@ static void Command_Tunes_f(void)
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
mapmusposition = position;
mapmusresume = 0;
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);

View file

@ -36,6 +36,9 @@ extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused;
extern consvar_t cv_playsoundifunfocused;
extern consvar_t cv_music_resync_threshold;
extern consvar_t cv_music_resync_powerups_only;
#ifdef SNDSERV
extern consvar_t sndserver_cmd, sndserver_arg;
#endif
@ -176,6 +179,11 @@ UINT32 S_GetMusicPosition(void);
// Music Playback
//
enum
{
MUS_SPECIAL = 1,/* powerups--invincibility, grow */
};
// Start music track, arbitrary, given its name, and set whether looping
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
// 13-15 aren't used yet
@ -184,6 +192,16 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0)
#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
void S_ChangeMusicSpecial (const char *mmusic);
void S_SetRestoreMusicFadeInCvar (consvar_t *cvar);
#define S_ClearRestoreMusicFadeInCvar() \
S_SetRestoreMusicFadeInCvar(0)
int S_GetRestoreMusicFadeIn (void);
void S_SetMusicUsage (int type);
int S_MusicUsage (void);
// Stops the music.
void S_StopMusic(void);

View file

@ -13,6 +13,12 @@
#if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER
/*
Just for hu_stopped. I promise I didn't
write netcode into the sound code, OKAY?
*/
#include "../d_clisrv.h"
#include "../sounds.h"
#include "../s_sound.h"
#include "../i_sound.h"
@ -74,12 +80,17 @@
UINT8 sound_started = false;
static UINT32 stutter_threshold_user;
static UINT32 stutter_threshold;
static Mix_Music *music;
static UINT8 music_volume, sfx_volume, internal_volume;
static float loop_point;
static float song_length; // length in seconds
static boolean songpaused;
static UINT32 music_end_bytes;
static UINT32 music_bytes;
static UINT32 music_stutter_bytes;
static boolean is_looping;
// fading
@ -101,6 +112,8 @@ static void var_cleanup(void)
loop_point = song_length =\
music_bytes = fading_source = fading_target =\
fading_timer = fading_duration = 0;
music_end_bytes = 0;
music_stutter_bytes = 0;
songpaused = is_looping =\
is_fading = false;
@ -552,6 +565,35 @@ static void do_fading_callback(void)
/// Music Hooks
/// ------------------------
static void
Countstutter (int len)
{
UINT32 bytes;
if (hu_stopped)
{
music_stutter_bytes += len;
}
else if (stutter_threshold)
{
if (music_stutter_bytes >= stutter_threshold)
{
/*
This would be after looping. If we're too near to the start of the
file, subtracting the delta will just underflow.
*/
if (music_stutter_bytes > music_bytes)
{
/* We already know where the end is because we looped. */
bytes = ( music_end_bytes - ( music_stutter_bytes - music_bytes ));
}
else
bytes = ( music_bytes - music_stutter_bytes );
I_SetSongPosition((int)( bytes/4/44100.0*1000 ));
}
}
}
static void count_music_bytes(int chan, void *stream, int len, void *udata)
{
(void)chan;
@ -561,12 +603,16 @@ static void count_music_bytes(int chan, void *stream, int len, void *udata)
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
return;
music_bytes += len;
if (gamestate == GS_LEVEL)
Countstutter(len);
}
static void music_loop(void)
{
if (is_looping)
{
music_end_bytes = music_bytes;
Mix_PlayMusic(music, 0);
Mix_SetMusicPosition(loop_point);
music_bytes = loop_point*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
@ -848,6 +894,8 @@ boolean I_SetSongPosition(UINT32 position)
// NOT if position input is greater than song length.
music_bytes = 0;
music_stutter_bytes = 0;
return true;
}
}
@ -892,6 +940,22 @@ UINT32 I_GetSongPosition(void)
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
}
void
I_UpdateSongLagThreshold (void)
{
stutter_threshold_user = cv_music_resync_threshold.value/1000.0*(4*44100);
I_UpdateSongLagConditions();
}
void
I_UpdateSongLagConditions (void)
{
if (! cv_music_resync_powerups_only.value || S_MusicUsage() == MUS_SPECIAL)
stutter_threshold = stutter_threshold_user;
else
stutter_threshold = 0;
}
/// ------------------------
/// Music Playback
/// ------------------------