don't clear base player id on launch

or else we index out of bounds when fetching the player skin
This commit is contained in:
Ashnal 2025-05-18 11:11:04 -04:00
parent d16358ec5a
commit bdc6318cd4

View file

@ -430,10 +430,6 @@ void Obj_PlayerUsedRingShooter(mobj_t *base, player_t *player)
return;
}
// The original player should no longer have control over it,
// if they are using it via releasing.
RemoveRingShooterPointer(base);
// Respawn using the respawner's karted value.
if (rs_base_karted(base) > 0)
{