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don't clear base player id on launch
or else we index out of bounds when fetching the player skin
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1 changed files with 0 additions and 4 deletions
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@ -430,10 +430,6 @@ void Obj_PlayerUsedRingShooter(mobj_t *base, player_t *player)
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return;
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}
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// The original player should no longer have control over it,
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// if they are using it via releasing.
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RemoveRingShooterPointer(base);
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// Respawn using the respawner's karted value.
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if (rs_base_karted(base) > 0)
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{
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