mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-26 20:11:47 +00:00
don't clear base player id on launch
or else we index out of bounds when fetching the player skin
This commit is contained in:
parent
d16358ec5a
commit
bdc6318cd4
1 changed files with 0 additions and 4 deletions
|
|
@ -430,10 +430,6 @@ void Obj_PlayerUsedRingShooter(mobj_t *base, player_t *player)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The original player should no longer have control over it,
|
|
||||||
// if they are using it via releasing.
|
|
||||||
RemoveRingShooterPointer(base);
|
|
||||||
|
|
||||||
// Respawn using the respawner's karted value.
|
// Respawn using the respawner's karted value.
|
||||||
if (rs_base_karted(base) > 0)
|
if (rs_base_karted(base) > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue