Dash Rings, Fast Fall: reset pitch too

This commit is contained in:
James R 2023-08-27 04:16:20 -07:00
parent eabef184f1
commit c080828dde
2 changed files with 2 additions and 2 deletions

View file

@ -10446,7 +10446,7 @@ static void K_KartSpindash(player_t *player)
// Update fastfall.
player->fastfall = player->mo->momz;
player->spindash = 0;
player->mo->roll = 0;
P_ResetPitchRoll(player->mo);
if (player->fastfallBase == 0)
{

View file

@ -161,7 +161,7 @@ static void DashRingLaunch(player_t *player, mobj_t *ring)
player->dashRingPushTics = DASHRING_PUSH_TICS;
player->mo->rollangle = 0;
player->mo->roll = 0;
P_ResetPitchRoll(player->mo);
player->flashing = 0;
player->fastfall = 0;
K_TumbleInterrupt(player);