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Dash Rings, Fast Fall: reset pitch too
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2 changed files with 2 additions and 2 deletions
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@ -10446,7 +10446,7 @@ static void K_KartSpindash(player_t *player)
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// Update fastfall.
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player->fastfall = player->mo->momz;
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player->spindash = 0;
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player->mo->roll = 0;
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P_ResetPitchRoll(player->mo);
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if (player->fastfallBase == 0)
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{
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@ -161,7 +161,7 @@ static void DashRingLaunch(player_t *player, mobj_t *ring)
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player->dashRingPushTics = DASHRING_PUSH_TICS;
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player->mo->rollangle = 0;
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player->mo->roll = 0;
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P_ResetPitchRoll(player->mo);
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player->flashing = 0;
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player->fastfall = 0;
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K_TumbleInterrupt(player);
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