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https://github.com/KartKrewDev/RingRacers.git
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Don't apply whip hitlag when damage fails
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parent
09a2c8783a
commit
c21f2a41b2
1 changed files with 11 additions and 6 deletions
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@ -721,11 +721,11 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
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t2->angle += ANGLE_180;
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if (t2->type == MT_JAWZ)
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P_SetTarget(&t2->tracer, t2->target); // Back to the source!
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// Reflected item becomes owned by the DT owner, so it becomes dangerous the the thrower
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if (t1->target && !P_MobjWasRemoved(t1->target))
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P_SetTarget(&t2->target, t1->target);
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t2->threshold = 10;
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}
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@ -1039,7 +1039,10 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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}
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// if you're here, you're getting hit
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P_DamageMobj(victim, shield, attacker, 1, DMG_WHUMBLE);
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boolean hit = P_DamageMobj(victim, shield, attacker, 1, DMG_WHUMBLE);
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if (!hit)
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return false;
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K_DropPowerUps(victimPlayer);
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@ -1107,9 +1110,11 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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}
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else
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{
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P_DamageMobj(victim, shield, attacker, 1, DMG_NORMAL);
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K_AddHitLag(attacker, attackerHitlag, false);
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shield->hitlag = attacker->hitlag;
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if (P_DamageMobj(victim, shield, attacker, 1, DMG_NORMAL))
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{
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K_AddHitLag(attacker, attackerHitlag, false);
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shield->hitlag = attacker->hitlag;
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}
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return true;
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}
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}
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