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Flame rescale: NUMBERS NUMBERS NUMBERS
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1 changed files with 2 additions and 2 deletions
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@ -12735,9 +12735,9 @@ void K_StripOther(player_t *player)
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static INT32 K_FlameShieldMax(player_t *player)
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{
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UINT32 disttofinish = 0;
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UINT32 distv = 1024*2; // Pre no-scams: 2048
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UINT32 distv = 1024; // Pre no-scams: 2048
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distv = distv * 16 / FLAMESHIELD_MAX; // Old distv was based on a 16-segment bar
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UINT32 scamradius = 1500*2; // How close is close enough that we shouldn't be allowed to scam 1st?
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UINT32 scamradius = 1500*4; // How close is close enough that we shouldn't be allowed to scam 1st?
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UINT8 i;
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disttofinish = K_GetItemRouletteDistance(player, 8);
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