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If "spb_swapcount" is GREATER than maxswaps, kill damaging stuff
I can make 200 frame sakuga animations but I can't read a simple statement
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@ -202,7 +202,7 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
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angle_t travelangle;
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angle_t travelangle;
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fixed_t sz = spb->floorz;
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fixed_t sz = spb->floorz;
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if ((spb_modetimer(spb) != SPB_HOTPOTATO) || (spb_swapcount(spb) < SPB_MAXSWAPS + 1)) // Tired of this thing whacking people when switching targets
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if ((spb_modetimer(spb) != SPB_HOTPOTATO) || (spb_swapcount(spb) == SPB_MAXSWAPS + 1)) // Tired of this thing whacking people when switching targets
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{
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{
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if (spb->eflags & MFE_VERTICALFLIP)
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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{
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