mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-14 15:11:40 +00:00
Merge branch 'funny-spikes' into 'master'
Funny Debt Spikes See merge request KartKrew/Kart!366
This commit is contained in:
commit
c7783945ca
8 changed files with 162 additions and 47 deletions
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@ -9432,6 +9432,22 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FINISHBEAMEND1",
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"S_FINISHBEAMEND2",
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// Funny Spike
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"S_DEBTSPIKE1",
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"S_DEBTSPIKE2",
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"S_DEBTSPIKE3",
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"S_DEBTSPIKE4",
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"S_DEBTSPIKE5",
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"S_DEBTSPIKE6",
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"S_DEBTSPIKE7",
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"S_DEBTSPIKE8",
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"S_DEBTSPIKE9",
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"S_DEBTSPIKEA",
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"S_DEBTSPIKEB",
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"S_DEBTSPIKEC",
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"S_DEBTSPIKED",
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"S_DEBTSPIKEE",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -9573,6 +9589,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Collectible Items
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"MT_RING",
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"MT_FLINGRING", // Lost ring
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"MT_DEBTSPIKE", // Ring debt funny spike
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"MT_BLUESPHERE", // Blue sphere for special stages
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"MT_FLINGBLUESPHERE", // Lost blue sphere
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"MT_BOMBSPHERE",
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44
src/info.c
44
src/info.c
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@ -133,6 +133,7 @@ char sprnames[NUMSPRITES + 1][5] =
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// Collectible Items
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"RING",
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"DEBT",
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"TRNG", // Team Rings
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"TOKE", // Special Stage Token
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"RFLG", // Red CTF Flag
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@ -5170,6 +5171,22 @@ state_t states[NUMSTATES] =
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{SPR_FLBM, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAMEND1
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{SPR_FLBM, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAMEND2
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// Funny Spike
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{SPR_DEBT, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE2}, // S_DEBTSPIKE1
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE3}, // S_DEBTSPIKE2
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{SPR_DEBT, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE4}, // S_DEBTSPIKE3
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE5}, // S_DEBTSPIKE4
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{SPR_DEBT, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE6}, // S_DEBTSPIKE5
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE7}, // S_DEBTSPIKE6
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{SPR_DEBT, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE8}, // S_DEBTSPIKE7
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE9}, // S_DEBTSPIKE8
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{SPR_DEBT, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEA}, // S_DEBTSPIKE9
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEB}, // S_DEBTSPIKEA
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{SPR_DEBT, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEC}, // S_DEBTSPIKEB
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKED}, // S_DEBTSPIKEC
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{SPR_DEBT, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEE}, // S_DEBTSPIKED
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE1}, // S_DEBTSPIKEE
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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#endif
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@ -8120,6 +8137,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DEBTSPIKE
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-1, // doomednum
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S_DEBTSPIKE1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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MT_FLINGRING, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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MT_RING, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_SPRK1, // deathstate
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S_NULL, // xdeathstate
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sfx_itemup, // deathsound
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38*FRACUNIT, // speed
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24*FRACUNIT, // radius
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48*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_BLUESPHERE
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-1, // doomednum
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S_BLUESPHERE_SPAWN, // spawnstate
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17
src/info.h
17
src/info.h
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@ -404,6 +404,7 @@ typedef enum sprite
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// Collectible Items
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SPR_RING,
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SPR_DEBT,
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SPR_TRNG, // Team Rings
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SPR_TOKE, // Special Stage Token
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SPR_RFLG, // Red CTF Flag
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@ -5304,6 +5305,21 @@ typedef enum state
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S_FINISHBEAMEND1,
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S_FINISHBEAMEND2,
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S_DEBTSPIKE1,
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S_DEBTSPIKE2,
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S_DEBTSPIKE3,
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S_DEBTSPIKE4,
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S_DEBTSPIKE5,
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S_DEBTSPIKE6,
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S_DEBTSPIKE7,
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S_DEBTSPIKE8,
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S_DEBTSPIKE9,
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S_DEBTSPIKEA,
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S_DEBTSPIKEB,
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S_DEBTSPIKEC,
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S_DEBTSPIKED,
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S_DEBTSPIKEE,
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#ifdef SEENAMES
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S_NAMECHECK,
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#endif
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@ -5465,6 +5481,7 @@ typedef enum mobj_type
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// Collectible Items
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MT_RING,
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MT_FLINGRING, // Lost ring
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MT_DEBTSPIKE, // Ring debt funny spike
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MT_BLUESPHERE, // Blue sphere for special stages
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MT_FLINGBLUESPHERE, // Lost blue sphere
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MT_BOMBSPHERE,
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@ -2881,8 +2881,10 @@ static void K_HandleTumbleSound(player_t *player)
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}
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}
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void K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
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INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
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{
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INT32 ringburst = 10;
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(void)source;
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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@ -2897,6 +2899,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A b
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{
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player->kartstuff[k_spinouttimer] = ((5*player->kartstuff[k_spinouttimer])/2)+1;
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player->mo->momz *= 2;
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ringburst = 20;
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}
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}
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@ -2907,6 +2910,8 @@ void K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A b
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if (P_IsDisplayPlayer(player))
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P_StartQuake(64<<FRACBITS, 5);
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return ringburst;
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}
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// This kind of wipeout happens with no rings -- doesn't remove a bumper, has no invulnerability, and is much shorter.
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@ -45,7 +45,7 @@ void K_DoInstashield(player_t *player);
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void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
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void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
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void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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void K_DebtStingPlayer(player_t *player, mobj_t *source);
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void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);
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void K_DestroyBumpers(player_t *player, UINT8 amount);
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@ -3440,8 +3440,8 @@ static int lib_kExplodePlayer(lua_State *L)
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inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
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if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
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source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
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K_ExplodePlayer(player, inflictor, source);
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return 0;
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lua_pushinteger(L, K_ExplodePlayer(player, inflictor, source));
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return 1;
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}
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static int lib_kTakeBumpersFromPlayer(lua_State *L)
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112
src/p_inter.c
112
src/p_inter.c
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@ -2046,10 +2046,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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break;
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case DMG_TUMBLE:
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K_TumblePlayer(player, inflictor, source);
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ringburst = 10;
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break;
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case DMG_EXPLODE:
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case DMG_KARMA:
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K_ExplodePlayer(player, inflictor, source);
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ringburst = K_ExplodePlayer(player, inflictor, source);
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break;
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case DMG_WIPEOUT:
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if (P_IsDisplayPlayer(player))
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@ -2134,6 +2135,59 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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return true;
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}
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static void P_FlingBurst
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( player_t *player,
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angle_t fa,
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fixed_t z,
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mobjtype_t objType,
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tic_t objFuse,
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fixed_t objScale,
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INT32 i)
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{
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mobj_t *mo;
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fixed_t ns;
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fixed_t momxy = 5<<FRACBITS, momz = 12<<FRACBITS; // base horizonal/vertical thrusts
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INT32 mx = (i + 1) >> 1;
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z = player->mo->z;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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z += player->mo->height - mobjinfo[objType].height;
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mo = P_SpawnMobj(player->mo->x, player->mo->y, z, objType);
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mo->threshold = 10; // not useful for spikes
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mo->fuse = objFuse;
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P_SetTarget(&mo->target, player->mo);
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mo->destscale = objScale;
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P_SetScale(mo, objScale);
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/*
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0: 0
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1: 1 = (1+1)/2 = 1
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2: 1 = (2+1)/2 = 1
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3: 2 = (3+1)/2 = 2
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4: 2 = (4+1)/2 = 2
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5: 3 = (4+1)/2 = 2
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*/
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// Angle / height offset changes every other ring
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momxy -= mx * FRACUNIT;
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momz += mx * (2<<FRACBITS);
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if (i & 1)
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fa += ANGLE_180;
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ns = FixedMul(momxy, player->mo->scale);
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mo->momx = (mo->target->momx/2) + FixedMul(FINECOSINE(fa>>ANGLETOFINESHIFT), ns);
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mo->momy = (mo->target->momy/2) + FixedMul(FINESINE(fa>>ANGLETOFINESHIFT), ns);
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ns = FixedMul(momz, player->mo->scale);
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P_SetObjectMomZ(mo, (mo->target->momz/2) + ns, false);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->momz *= -1;
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}
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/** Spills an injured player's rings.
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*
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* \param player The player who is losing rings.
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@ -2143,12 +2197,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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*/
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void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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{
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INT32 num_fling_rings;
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INT32 i;
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mobj_t *mo;
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angle_t fa;
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fixed_t ns;
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fixed_t z;
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fixed_t momxy = 5<<FRACBITS, momz = 12<<FRACBITS; // base horizonal/vertical thrusts
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// Rings shouldn't be in Battle!
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if (gametyperules & GTR_SPHERES)
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@ -2168,52 +2220,26 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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else if (num_rings <= 0)
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return;
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// Cap the maximum loss automatically to 2 in ring debt
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if (player->rings <= 0 && num_rings > 2)
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num_rings = 2;
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num_fling_rings = min(num_rings, player->rings);
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P_GivePlayerRings(player, -num_rings);
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// determine first angle
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fa = player->mo->angle + ((P_RandomByte() & 1) ? -ANGLE_90 : ANGLE_90);
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for (i = 0; i < num_rings; i++)
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z = player->mo->z;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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z += player->mo->height - mobjinfo[MT_RING].height;
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for (i = 0; i < num_fling_rings; i++)
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{
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INT32 objType = mobjinfo[MT_RING].reactiontime;
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P_FlingBurst(player, fa, z,
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MT_FLINGRING, 60*TICRATE, player->mo->scale, i);
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}
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z = player->mo->z;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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z += player->mo->height - mobjinfo[objType].height;
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mo = P_SpawnMobj(player->mo->x, player->mo->y, z, objType);
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mo->threshold = 10;
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mo->fuse = 60*TICRATE;
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P_SetTarget(&mo->target, player->mo);
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mo->destscale = player->mo->scale;
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P_SetScale(mo, player->mo->scale);
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// Angle / height offset changes every other ring
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if (i != 0)
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{
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if (i & 1)
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{
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momxy -= FRACUNIT;
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momz += 2<<FRACBITS;
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}
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fa += ANGLE_180;
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}
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ns = FixedMul(momxy, mo->scale);
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mo->momx = (mo->target->momx/2) + FixedMul(FINECOSINE(fa>>ANGLETOFINESHIFT), ns);
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mo->momy = (mo->target->momy/2) + FixedMul(FINESINE(fa>>ANGLETOFINESHIFT), ns);
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ns = FixedMul(momz, mo->scale);
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P_SetObjectMomZ(mo, (mo->target->momz/2) + ns, false);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->momz *= -1;
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while (i < num_rings)
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{
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P_FlingBurst(player, fa, z,
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MT_DEBTSPIKE, 90, 3 * player->mo->scale / 2, i++);
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}
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}
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@ -2292,6 +2292,11 @@ boolean P_ZMovement(mobj_t *mo)
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else
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mo->flags2 ^= MFD_DONTDRAW;
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}
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else if (mo->type == MT_DEBTSPIKE)
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{
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mom.x = mom.y = 0;
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mom.z = -mom.z/2;
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}
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else if (mo->flags & MF_MISSILE)
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{
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if (!(mo->flags & MF_NOCLIP))
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@ -9192,6 +9197,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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thing->shadowscale = FRACUNIT;
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break;
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case MT_RING:
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case MT_DEBTSPIKE:
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case MT_FLOATINGITEM:
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case MT_BLUESPHERE:
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case MT_EMERALD:
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