Fine, int32

This commit is contained in:
James R 2021-02-06 20:24:39 -08:00
parent 75ee9b465b
commit e9572232de
2 changed files with 3 additions and 3 deletions

View file

@ -2873,9 +2873,9 @@ static void K_HandleTumbleSound(player_t *player)
}
}
int K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
int ringburst = 10;
INT32 ringburst = 10;
(void)source;

View file

@ -45,7 +45,7 @@ void K_DoInstashield(player_t *player);
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
int K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);
void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);
void K_DestroyBumpers(player_t *player, UINT8 amount);