Fix intermission music when not skipping tally under Relaxed

This commit is contained in:
Antonio Martinez 2025-07-18 16:02:28 -04:00
parent a0cd78eb7a
commit c95add2f55

View file

@ -716,7 +716,8 @@ void P_EndingMusic(void)
{
jingle = "_lose";
if (G_GametypeAllowsRetrying() == true)
// Sort of ugly, this composite check is effictively "does gametype force retry": Relaxed allows you to place low.
if (G_GametypeAllowsRetrying() == true && !(grandprixinfo.gp && grandprixinfo.gamespeed == KARTSPEED_EASY && gametyperules & GTR_CIRCUIT))
{
// A retry will be happening
nointer = true;