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Fix intermission music when not skipping tally under Relaxed
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1 changed files with 2 additions and 1 deletions
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@ -716,7 +716,8 @@ void P_EndingMusic(void)
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{
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{
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jingle = "_lose";
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jingle = "_lose";
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if (G_GametypeAllowsRetrying() == true)
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// Sort of ugly, this composite check is effictively "does gametype force retry": Relaxed allows you to place low.
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if (G_GametypeAllowsRetrying() == true && !(grandprixinfo.gp && grandprixinfo.gamespeed == KARTSPEED_EASY && gametyperules & GTR_CIRCUIT))
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{
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{
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// A retry will be happening
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// A retry will be happening
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nointer = true;
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nointer = true;
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