Nope, that didn't work, move by your max turn speed until you reach it

This commit is contained in:
Sally Coolatta 2022-05-22 16:30:27 -04:00
parent 986bcddbfc
commit c9e685be66

View file

@ -898,8 +898,10 @@ void G_ResetAnglePrediction(player_t *player)
// This brings back the camera prediction that was lost.
static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
{
const angle_t maxTurn = K_GetKartTurnValue(player, KART_FULLTURN) << TICCMD_REDUCE;
INT32 angleChange = 0;
angle_t destAngle = player->angleturn;
INT32 destAngle = player->angleturn;
INT32 diff = 0;
localtic = cmd->latency;
@ -925,7 +927,22 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
}
destAngle = player->angleturn + localdelta[ssplayer - 1];
localangle[ssplayer - 1] += (destAngle - localangle[ssplayer - 1]) / 2;
diff = destAngle - localangle[ssplayer - 1];
if (abs(diff) <= maxTurn)
{
localangle[ssplayer - 1] = destAngle;
}
else
{
if (diff > 0)
{
localangle[ssplayer - 1] += maxTurn;
}
else
{
localangle[ssplayer - 1] -= maxTurn;
}
}
}
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)