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Remove amps from checkpoints
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1 changed files with 0 additions and 3 deletions
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@ -674,9 +674,6 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
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{
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player->lapPoints += 1;
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}
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K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk));
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K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk->other()));
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}
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}
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