Remove amps from checkpoints

This commit is contained in:
Ashnal 2024-08-18 19:05:33 -04:00
parent f9b72269f7
commit cd625acab7

View file

@ -674,9 +674,6 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
{
player->lapPoints += 1;
}
K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk));
K_SpawnAmps(player, 100*(D_NumPlayersInRace() - player->position)/50, static_cast<mobj_t*>(chk->other()));
}
}