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Battle: Orbinaut/Jawz Shields award points on contact with a player
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2 changed files with 3 additions and 3 deletions
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@ -220,7 +220,7 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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// ^ remove all of P_DamageMobj and start over
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// ^ remove all of P_DamageMobj and start over
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P_PlayRinglossSound(t2);
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P_PlayRinglossSound(t2);
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P_PlayerRingBurst(t2->player, 5);
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P_PlayerRingBurst(t2->player, 5);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_STUMBLE);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_WHUMBLE);
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}
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}
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else
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else
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{
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{
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@ -524,8 +524,8 @@ struct BasicFF_t
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#define DMG_STING 0x04
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#define DMG_STING 0x04
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#define DMG_KARMA 0x05 // Karma Bomb explosion -- works like DMG_EXPLODE, but steals half of their bumpers & deletes the rest
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#define DMG_KARMA 0x05 // Karma Bomb explosion -- works like DMG_EXPLODE, but steals half of their bumpers & deletes the rest
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#define DMG_VOLTAGE 0x06
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#define DMG_VOLTAGE 0x06
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#define DMG_STUMBLE 0x07
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#define DMG_STUMBLE 0x07 // Does not award points in Battle
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#define DMG_WHUMBLE 0x08
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#define DMG_WHUMBLE 0x08 // <-- But this one DOES!
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//// Death types - cannot be combined with damage types
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//// Death types - cannot be combined with damage types
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#define DMG_INSTAKILL 0x80
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#define DMG_INSTAKILL 0x80
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#define DMG_DEATHPIT 0x81
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#define DMG_DEATHPIT 0x81
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