Battle: Orbinaut/Jawz Shields award points on contact with a player

This commit is contained in:
James R 2024-03-11 05:26:33 -07:00
parent 87bd18b509
commit cdc098c22b
2 changed files with 3 additions and 3 deletions

View file

@ -220,7 +220,7 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
// ^ remove all of P_DamageMobj and start over
P_PlayRinglossSound(t2);
P_PlayerRingBurst(t2->player, 5);
P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_STUMBLE);
P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_WHUMBLE);
}
else
{

View file

@ -524,8 +524,8 @@ struct BasicFF_t
#define DMG_STING 0x04
#define DMG_KARMA 0x05 // Karma Bomb explosion -- works like DMG_EXPLODE, but steals half of their bumpers & deletes the rest
#define DMG_VOLTAGE 0x06
#define DMG_STUMBLE 0x07
#define DMG_WHUMBLE 0x08
#define DMG_STUMBLE 0x07 // Does not award points in Battle
#define DMG_WHUMBLE 0x08 // <-- But this one DOES!
//// Death types - cannot be combined with damage types
#define DMG_INSTAKILL 0x80
#define DMG_DEATHPIT 0x81