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Lower base item speeds
Now that the player's speed is added linearly, these need to be lowered to compensate.
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parent
3284d46f52
commit
cec2ae0533
1 changed files with 5 additions and 5 deletions
10
src/info.c
10
src/info.c
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@ -23387,7 +23387,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_ORBINAUT_DEAD,// deathstate
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S_NULL, // xdeathstate
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sfx_s3k5d, // deathsound
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64*FRACUNIT, // speed
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24*FRACUNIT, // speed
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24*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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@ -23441,7 +23441,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_JAWZ_DEAD1, // deathstate
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S_JAWZ_DEAD2, // xdeathstate
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sfx_s3k5d, // deathsound
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64*FRACUNIT, // speed
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24*FRACUNIT, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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@ -23738,7 +23738,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_BALLHOG_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_hogbom, // deathsound
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80*FRACUNIT, // speed
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20*FRACUNIT, // speed
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26*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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@ -24035,7 +24035,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_GARDENTOP_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_s3k7a, // deathsound
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40*FRACUNIT, // speed
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20*FRACUNIT, // speed
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30*FRACUNIT, // radius
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68*FRACUNIT, // height
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-1, // display offset
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@ -24413,7 +24413,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_GACHABOM, // deathstate
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S_NULL, // xdeathstate
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sfx_s3k5d, // deathsound
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64*FRACUNIT, // speed
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24*FRACUNIT, // speed
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24*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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