Lower base item speeds

Now that the player's speed is added linearly, these need
to be lowered to compensate.
This commit is contained in:
James R 2023-03-21 00:14:53 -07:00
parent 3284d46f52
commit cec2ae0533

View file

@ -23387,7 +23387,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_ORBINAUT_DEAD,// deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -23441,7 +23441,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -23738,7 +23738,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_BALLHOG_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_hogbom, // deathsound
80*FRACUNIT, // speed
20*FRACUNIT, // speed
26*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -24035,7 +24035,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_GARDENTOP_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_s3k7a, // deathsound
40*FRACUNIT, // speed
20*FRACUNIT, // speed
30*FRACUNIT, // radius
68*FRACUNIT, // height
-1, // display offset
@ -24413,7 +24413,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_GACHABOM, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset