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Fix playground condition check exiting whole game in netgames
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@ -3538,10 +3538,6 @@ boolean M_GameAboutToStart(void)
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if (gamestartchallenge >= MAXUNLOCKABLES)
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return true;
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// An unfortunate sidestep, but sync is important.
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if (netgame)
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return true;
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// Pending unlocked, but not unlocked
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return (
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gamedata->unlockpending[gamestartchallenge]
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