Fix playground condition check exiting whole game in netgames

This commit is contained in:
Eidolon 2025-08-22 22:06:28 -05:00
parent da962a0883
commit cfddb3d52f

View file

@ -3538,10 +3538,6 @@ boolean M_GameAboutToStart(void)
if (gamestartchallenge >= MAXUNLOCKABLES)
return true;
// An unfortunate sidestep, but sync is important.
if (netgame)
return true;
// Pending unlocked, but not unlocked
return (
gamedata->unlockpending[gamestartchallenge]