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Don't update menujam before game has truly started
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1 changed files with 1 additions and 1 deletions
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@ -7956,7 +7956,7 @@ static void P_InitGametype(void)
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G_RecordDemo(buf);
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G_RecordDemo(buf);
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}
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}
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if (gamestate != GS_TITLESCREEN)
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if (gamestate != GS_TITLESCREEN && M_GameTrulyStarted())
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{
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{
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// Started a game? Move on to the next jam when you go back to the title screen
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// Started a game? Move on to the next jam when you go back to the title screen
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// this permits all but titlescreen, instead of only GS_LEVEL
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// this permits all but titlescreen, instead of only GS_LEVEL
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