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Expose P_ForceLocalAngle to Lua
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1 changed files with 13 additions and 0 deletions
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@ -1740,6 +1740,18 @@ static int lib_pSetPlayerAngle(lua_State *L)
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return 0;
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return 0;
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}
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}
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static int lib_pForceLocalAngle(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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angle_t angle = luaL_checkangle(L, 2);
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NOHUD
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INLEVEL
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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P_ForceLocalAngle(player, angle);
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return 0;
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}
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// P_MAP
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// P_MAP
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///////////
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///////////
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@ -4450,6 +4462,7 @@ static luaL_Reg lib[] = {
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{"P_ReturnThrustY",lib_pReturnThrustY},
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{"P_ReturnThrustY",lib_pReturnThrustY},
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{"P_NukeEnemies",lib_pNukeEnemies},
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{"P_NukeEnemies",lib_pNukeEnemies},
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{"P_SetPlayerAngle",lib_pSetPlayerAngle},
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{"P_SetPlayerAngle",lib_pSetPlayerAngle},
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{"P_ForceLocalAngle",lib_pForceLocalAngle},
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{"K_GetEffectiveFollowerColor",lib_pGetEffectiveFollowerColor},
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{"K_GetEffectiveFollowerColor",lib_pGetEffectiveFollowerColor},
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// p_map
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// p_map
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