mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Minor things
This commit is contained in:
parent
fe376a388b
commit
d0a6c43c89
2 changed files with 7 additions and 15 deletions
|
|
@ -3785,7 +3785,8 @@ boolean SV_SpawnServer(void)
|
|||
CL_ConnectToServer(false);
|
||||
else doomcom->numslots = 1;
|
||||
|
||||
K_AddBots(7); // test
|
||||
// TEST
|
||||
K_AddBots(7);
|
||||
}
|
||||
|
||||
return SV_AddWaitingPlayers();
|
||||
|
|
|
|||
19
src/k_bot.c
19
src/k_bot.c
|
|
@ -59,9 +59,9 @@ void K_AddBots(SINT8 numbots)
|
|||
|
||||
// test skins
|
||||
if (numbots == 6)
|
||||
WRITEUINT8(buf_p, 0);
|
||||
else if (numbots == 5)
|
||||
WRITEUINT8(buf_p, 1);
|
||||
else if (numbots == 5)
|
||||
WRITEUINT8(buf_p, 0);
|
||||
else if (numbots == 4)
|
||||
WRITEUINT8(buf_p, 2);
|
||||
else if (numbots == 3)
|
||||
|
|
@ -128,12 +128,7 @@ fixed_t K_BotRubberband(player_t *player)
|
|||
{
|
||||
UINT32 wanteddist = besthumanplayer->distancetofinish; // TODO: Add difficulty here
|
||||
|
||||
if (wanteddist > player->distancetofinish)
|
||||
{
|
||||
// When ahead, they will rubberband much less than when behind
|
||||
rubberband = FRACUNIT + (player->distancetofinish - wanteddist);
|
||||
}
|
||||
else
|
||||
if (wanteddist < player->distancetofinish)
|
||||
{
|
||||
// Catch up to 1st!
|
||||
rubberband = FRACUNIT + (8 * (player->distancetofinish - wanteddist));
|
||||
|
|
@ -144,10 +139,6 @@ fixed_t K_BotRubberband(player_t *player)
|
|||
{
|
||||
rubberband = 2*FRACUNIT;
|
||||
}
|
||||
else if (rubberband < 2*FRACUNIT/3)
|
||||
{
|
||||
rubberband = 2*FRACUNIT/3;
|
||||
}
|
||||
|
||||
return rubberband;
|
||||
}
|
||||
|
|
@ -373,8 +364,8 @@ static INT16 K_BotSteerFromWalls(player_t *player, botprediction_t *predict)
|
|||
botmo = player->mo;
|
||||
distancetocheck = player->mo->radius * 8;
|
||||
|
||||
tmx = player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, player->speed);
|
||||
tmy = player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, player->speed);
|
||||
tmx = player->mo->x;
|
||||
tmy = player->mo->y;
|
||||
|
||||
predictx = predict->x;
|
||||
predicty = predict->y;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue