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More suitable data types + lua push
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4 changed files with 29 additions and 11 deletions
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@ -451,13 +451,13 @@ typedef struct player_s
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UINT8 jawztargetdelay; // (0 to 5) - Delay for Jawz target switching, to make it less twitchy
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UINT8 trickpanel; // Trick panel state
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tic_t tricktime; // Increases while you're tricking. You can't input any trick until it's reached a certain threshold
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UINT8 tricktime; // Increases while you're tricking. You can't input any trick until it's reached a certain threshold
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fixed_t trickmomx;
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fixed_t trickmomy;
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fixed_t trickmomz;
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fixed_t trickboostpower; // Save the rough speed multiplier. Used for upwards tricks.
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tic_t trickboostdecay; // used to know how long you've waited
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tic_t trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
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UINT8 trickboostdecay; // used to know how long you've waited
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UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
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UINT32 roundscore; // battle score this round
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@ -8797,8 +8797,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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fixed_t speedmult = max(0, FRACUNIT - abs(momz)/TRICKMOMZRAMP); // TRICKMOMZRAMP momz is minimum speed (Should be 20)
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fixed_t basespeed = P_AproxDistance(player->mo->momx, player->mo->momy); // at WORSE, keep your normal speed when tricking.
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fixed_t speed = FixedMul(speedmult, P_AproxDistance(player->mo->momx, player->mo->momy));
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player->tricktime++;
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// We'll never need to go above that.
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if (player->tricktime <= TRICKDELAY)
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player->tricktime++;
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// debug shit
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//CONS_Printf("%d\n", player->mo->momz / mapobjectscale);
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@ -354,12 +354,20 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->glanceDir);
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else if (fastcmp(field,"trickpanel"))
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lua_pushinteger(L, plr->trickpanel);
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else if (fastcmp(field,"tricktime"))
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lua_pushinteger(L, plr->tricktime);
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else if (fastcmp(field,"trickmomx"))
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lua_pushfixed(L, plr->trickmomx);
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else if (fastcmp(field,"trickmomy"))
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lua_pushfixed(L, plr->trickmomy);
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else if (fastcmp(field,"trickmomz"))
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lua_pushfixed(L, plr->trickmomz);
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else if (fastcmp(field,"trickboostpower"))
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lua_pushfixed(L, plr->trickboostpower);
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else if (fastcmp(field,"trickboostdecay"))
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lua_pushinteger(L, plr->trickboostdecay);
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else if (fastcmp(field,"trickboost"))
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lua_pushinteger(L, plr->trickboost);
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else if (fastcmp(field,"roundscore"))
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plr->roundscore = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"emeralds"))
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@ -697,12 +705,20 @@ static int player_set(lua_State *L)
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plr->glanceDir = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"trickpanel"))
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plr->trickpanel = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tricktime"))
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plr->tricktime = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"trickmomx"))
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plr->trickmomx = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"trickmomy"))
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plr->trickmomy = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"trickmomz"))
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plr->trickmomz = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"trickboostpower"))
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plr->trickboostpower = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"trickboostdecay"))
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plr->trickboostdecay = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"trickboost"))
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plr->trickboost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"roundscore"))
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lua_pushinteger(L, plr->roundscore);
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else if (fastcmp(field,"emeralds"))
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@ -305,13 +305,13 @@ static void P_NetArchivePlayers(void)
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WRITEUINT8(save_p, players[i].jawztargetdelay);
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WRITEUINT8(save_p, players[i].trickpanel);
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WRITEUINT32(save_p, players[i].tricktime);
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WRITEUINT8(save_p, players[i].tricktime);
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WRITEUINT32(save_p, players[i].trickmomx);
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WRITEUINT32(save_p, players[i].trickmomy);
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WRITEUINT32(save_p, players[i].trickmomz);
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WRITEUINT32(save_p, players[i].trickboostpower);
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WRITEUINT32(save_p, players[i].trickboostdecay);
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WRITEUINT32(save_p, players[i].trickboost);
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WRITEUINT8(save_p, players[i].trickboostdecay);
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WRITEUINT8(save_p, players[i].trickboost);
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WRITEUINT32(save_p, players[i].roundscore);
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WRITEUINT8(save_p, players[i].emeralds);
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@ -561,13 +561,13 @@ static void P_NetUnArchivePlayers(void)
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players[i].jawztargetdelay = READUINT8(save_p);
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players[i].trickpanel = READUINT8(save_p);
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players[i].tricktime = (tic_t)READUINT32(save_p);
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players[i].tricktime = READUINT8(save_p);
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players[i].trickmomx = READUINT32(save_p);
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players[i].trickmomy = READUINT32(save_p);
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players[i].trickmomz = READUINT32(save_p);
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players[i].trickboostpower = READUINT32(save_p);
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players[i].trickboostdecay = (tic_t)READUINT32(save_p);
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players[i].trickboost = (tic_t)READUINT32(save_p);
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players[i].trickboostdecay = READUINT8(save_p);
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players[i].trickboost = READUINT8(save_p);
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players[i].roundscore = READUINT32(save_p);
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players[i].emeralds = READUINT8(save_p);
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