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Big fat quakes
It quakes, and proxmine explosion is fat too
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1 changed files with 3 additions and 1 deletions
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@ -12207,6 +12207,8 @@ void A_BallhogExplode(mobj_t *actor)
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P_SetTarget(&mo2->target, actor->target);
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S_StartSound(mo2, actor->info->deathsound);
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P_StartQuakeFromMobj(7, 50 * actor->scale, 1024 * actor->scale, actor);
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actor->fuse = 1;
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return;
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}
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@ -12217,7 +12219,7 @@ void A_SpecialStageBombExplode(mobj_t *actor)
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return;
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K_SpawnLandMineExplosion(actor, SKINCOLOR_KETCHUP, actor->hitlag);
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P_StartQuakeFromMobj(TICRATE/6, 24 * actor->scale, 512 * mapobjectscale, actor);
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P_StartQuakeFromMobj(7, 80 * actor->scale, 2048 * mapobjectscale, actor);
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}
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// A_LightningFollowPlayer:
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