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Deathstate sound and radius increase
Made it bigger, use a Gunstar Heroes sound and NOT a kirby one
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1 changed files with 3 additions and 3 deletions
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@ -15371,7 +15371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // missilestate
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S_BALLHOG_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_hogbom, // deathsound
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sfx_gshdd, // deathsound
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0, // speed
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26*FRACUNIT, // radius
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64*FRACUNIT, // height
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@ -15400,8 +15400,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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50*FRACUNIT, // radius
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50*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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