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Fix multiple Jawz reticles spawning on top of each other while player is in hitlag
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@ -132,6 +132,7 @@ static void JawzChase(mobj_t *th, boolean grounded)
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ret->frame |= ((leveltime % 10) / 2) + 5;
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ret->color = jawz_retcolor(th);
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ret->renderflags = (ret->renderflags & ~RF_DONTDRAW) | (th->renderflags & RF_DONTDRAW);
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ret->hitlag = 0; // spawns every tic, so don't inherit player hitlag
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}
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else
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{
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