Fix multiple Jawz reticles spawning on top of each other while player is in hitlag

This commit is contained in:
James R 2024-03-09 04:56:33 -08:00
parent 1b3c63f24a
commit d2d57a774b

View file

@ -132,6 +132,7 @@ static void JawzChase(mobj_t *th, boolean grounded)
ret->frame |= ((leveltime % 10) / 2) + 5;
ret->color = jawz_retcolor(th);
ret->renderflags = (ret->renderflags & ~RF_DONTDRAW) | (th->renderflags & RF_DONTDRAW);
ret->hitlag = 0; // spawns every tic, so don't inherit player hitlag
}
else
{