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Fix RVFXANIM not updating for flats at runtime
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@ -9779,6 +9779,11 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
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void P_ReduceVFXTextureReload(void)
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{
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P_InitPicAnims();
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if (!G_GamestateUsesLevel())
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return;
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P_SetupLevelFlatAnims();
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}
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// Let's see if *this* works
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