Fix RVFXANIM not updating for flats at runtime

This commit is contained in:
toaster 2025-09-07 18:12:55 +01:00
parent aed507baf4
commit d3382001b1

View file

@ -9779,6 +9779,11 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
void P_ReduceVFXTextureReload(void)
{
P_InitPicAnims();
if (!G_GamestateUsesLevel())
return;
P_SetupLevelFlatAnims();
}
// Let's see if *this* works