Disable incomplete ring sparkle effect temporarily

This commit is contained in:
TehRealSalt 2019-05-02 13:51:40 -04:00
parent dce96662e7
commit d38004c310

View file

@ -3586,6 +3586,8 @@ void A_AttractChase(mobj_t *actor)
// Base add is 3 tics for 9,9, adds 1.5 tics for each point closer to the 1,1 end
actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3;
S_StartSound(actor->target, sfx_s1b5);
#if 0
// ring sparkle effect
for (i = 0; i < 4; i++)
{
@ -3593,7 +3595,8 @@ void A_AttractChase(mobj_t *actor)
P_SetTarget(&sparkle->target, actor->target);
sparkle->extravalue1 = i;
}
#endif
P_KillMobj(actor, actor->target, actor->target);
return;
}