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Disable incomplete ring sparkle effect temporarily
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1 changed files with 4 additions and 1 deletions
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@ -3586,6 +3586,8 @@ void A_AttractChase(mobj_t *actor)
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// Base add is 3 tics for 9,9, adds 1.5 tics for each point closer to the 1,1 end
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actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3;
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S_StartSound(actor->target, sfx_s1b5);
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#if 0
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// ring sparkle effect
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for (i = 0; i < 4; i++)
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{
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@ -3593,7 +3595,8 @@ void A_AttractChase(mobj_t *actor)
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P_SetTarget(&sparkle->target, actor->target);
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sparkle->extravalue1 = i;
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}
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#endif
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P_KillMobj(actor, actor->target, actor->target);
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return;
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}
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