mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Kill trailing whitespace
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parent
12a229285b
commit
d46c6dc384
9 changed files with 32 additions and 32 deletions
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@ -3480,7 +3480,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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splitscreenplayer = (UINT8)READUINT8(*p);
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CONS_Debug(DBG_NETPLAY, "addplayer: %d %d %d\n", node, newplayernum, splitscreenplayer);
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// Clear player before joining, lest some things get set incorrectly
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CL_ClearPlayer(newplayernum);
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@ -468,7 +468,7 @@ static void D_Display(void)
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break;
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}
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topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
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}
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@ -1,6 +1,6 @@
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/* ______ ___ ___
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* /\ _ \ /\_ \ /\_ \
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* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
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/* ______ ___ ___
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* /\ _ \ /\_ \ /\_ \
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* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
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* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
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* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
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* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
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@ -22,9 +22,9 @@
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#include "allegro.h"
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/* ______ ___ ___
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* /\ _ \ /\_ \ /\_ \
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* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
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/* ______ ___ ___
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* /\ _ \ /\_ \ /\_ \
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* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
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* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
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* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
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* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
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@ -57,7 +57,7 @@
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#define FILE_CREATE(filename, handle) handle = open(filename, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, S_IRUSR | S_IWUSR)
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#define FILE_CLOSE(handle) close(handle)
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#define FILE_READ(handle, buf, size, sz) sz = read(handle, buf, size)
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#define FILE_WRITE(handle, buf, size, sz) sz = write(handle, buf, size)
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#define FILE_WRITE(handle, buf, size, sz) sz = write(handle, buf, size)
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#define FILE_SEARCH_STRUCT struct ffblk
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#define FILE_FINDFIRST(filename, attrib, dta) findfirst(filename, dta, attrib)
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#define FILE_FINDNEXT(dta) findnext(dta)
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@ -73,11 +73,11 @@
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#define ENABLE() asm volatile ("sti")
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__INLINE__ void enter_critical(void)
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__INLINE__ void enter_critical(void)
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{
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if (windows_version >= 3) {
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__dpmi_regs r;
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r.x.ax = 0x1681;
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r.x.ax = 0x1681;
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__dpmi_int(0x2F, &r);
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}
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@ -85,11 +85,11 @@ __INLINE__ void enter_critical(void)
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}
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__INLINE__ void exit_critical(void)
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__INLINE__ void exit_critical(void)
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{
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if (windows_version >= 3) {
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__dpmi_regs r;
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r.x.ax = 0x1682;
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r.x.ax = 0x1682;
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__dpmi_int(0x2F, &r);
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}
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@ -176,9 +176,9 @@ extern int _fm_port;
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extern int _mpu_port;
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extern int _mpu_irq;
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extern int _sb_freq;
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extern int _sb_port;
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extern int _sb_dma;
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extern int _sb_irq;
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extern int _sb_port;
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extern int _sb_dma;
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extern int _sb_irq;
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int _sb_read_dsp_version(void);
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int _sb_reset_dsp(int data);
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@ -238,8 +238,8 @@ extern volatile int _retrace_hpp_value;
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/* caches and tables for svga bank switching */
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extern int _last_bank_1, _last_bank_2;
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extern int *_gfx_bank;
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extern int _last_bank_1, _last_bank_2;
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extern int *_gfx_bank;
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/* bank switching routines */
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@ -282,7 +282,7 @@ extern int _crtc;
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__INLINE__ int _read_vga_register(int port, int index)
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{
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if (port==0x3C0)
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inportb(_crtc+6);
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inportb(_crtc+6);
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outportb(port, index);
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return inportb(port+1);
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@ -292,7 +292,7 @@ __INLINE__ int _read_vga_register(int port, int index)
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/* _write_vga_register:
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* Writes a byte to a VGA register.
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*/
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__INLINE__ void _write_vga_register(int port, int index, int v)
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__INLINE__ void _write_vga_register(int port, int index, int v)
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{
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if (port==0x3C0) {
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inportb(_crtc+6);
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@ -345,7 +345,7 @@ __INLINE__ void _vsync_out_v(void)
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__INLINE__ void _vsync_in(void)
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{
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if (_timer_use_retrace) {
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int t = retrace_count;
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int t = retrace_count;
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do {
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} while (t == retrace_count);
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@ -555,7 +555,7 @@ typedef struct POLYGON_SEGMENT
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/* an active polygon edge */
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typedef struct POLYGON_EDGE
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typedef struct POLYGON_EDGE
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{
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int top; /* top y position */
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int bottom; /* bottom y position */
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@ -673,7 +673,7 @@ void _poly_scanline_ptex_mask_lit32d(unsigned long addr, int w, POLYGON_SEGMENT
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/* sound lib stuff */
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extern int _digi_volume;
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extern int _midi_volume;
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extern int _flip_pan;
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extern int _flip_pan;
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extern int _sound_hq;
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extern int (*_midi_init)(void);
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@ -204,7 +204,7 @@ static void F_DoWipe(fademask_t *fademask, lighttable_t *fadecolormap, boolean r
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// ---
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// Sal: I kinda destroyed some of this code by introducing Genesis-style fades.
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// A colormap can be provided in F_RunWipe, which the white/black values will be
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// remapped to the appropriate entry in the fade colormap.
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// remapped to the appropriate entry in the fade colormap.
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{
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// wipe screen, start, end
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UINT8 *w = wipe_scr;
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@ -434,7 +434,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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reverse = false;
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}
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paldiv = FixedDiv(257<<FRACBITS, pallen<<FRACBITS);
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paldiv = FixedDiv(257<<FRACBITS, pallen<<FRACBITS);
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// Init the wipe
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WipeInAction = true;
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@ -9863,7 +9863,7 @@ static void K_drawKartFirstPerson(void)
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if (!splitscreen)
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y += yoffs;
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if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks!
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colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE);
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else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink!
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@ -19,7 +19,7 @@ UINT16 clientpowerlevels[MAXPLAYERS][PWRLV_NUMTYPES];
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// Which players spec-scummed, and their power level before scumming.
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// On race finish, everyone is considered to have "won" against these people.
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INT16 nospectategrief[MAXPLAYERS];
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INT16 nospectategrief[MAXPLAYERS];
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// Game setting scrambles based on server Power Level
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SINT8 speedscramble = -1;
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@ -3309,7 +3309,7 @@ static void P_NetArchiveMisc(void)
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WRITEUINT32(save_p, hyubgone);
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WRITEUINT32(save_p, mapreset);
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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WRITEINT16(save_p, nospectategrief[i]);
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WRITEUINT8(save_p, thwompsactive);
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@ -3432,7 +3432,7 @@ static inline boolean P_NetUnArchiveMisc(void)
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hyubgone = READUINT32(save_p);
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mapreset = READUINT32(save_p);
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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nospectategrief[i] = READINT16(save_p);
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thwompsactive = (boolean)READUINT8(save_p);
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@ -2015,7 +2015,7 @@ void P_SwitchWeather(UINT8 newWeather)
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return; // Nothing to do.
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purge = true;
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}
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else
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else
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{
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if (precipprops[curWeather].type != MT_NULL)
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{
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@ -2056,7 +2056,7 @@ void P_SwitchWeather(UINT8 newWeather)
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precipmobj->flags = mobjinfo[swap].flags;
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st = mobjinfo[swap].spawnstate;
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if (randomstates > 0)
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{
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UINT8 mrand = M_RandomByte();
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@ -745,7 +745,7 @@ void Y_Ticker(void)
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remove = 10;
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// Remove 10 points at a time
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data.match.increase[data.match.num[q]] -= remove;
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data.match.increase[data.match.num[q]] -= remove;
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// Still not zero, no kaching yet
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if (data.match.increase[data.match.num[q]] != 0)
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