Add DMG_WOMBO to all player contact damage

This commit is contained in:
SinnamonLat 2022-01-23 17:52:31 +01:00
parent 2bc6a72c56
commit d55e23d767

View file

@ -492,12 +492,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
return true;
}
@ -507,12 +507,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
return true;
}
@ -522,12 +522,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_WOMBO);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_WOMBO);
return true;
}
@ -540,12 +540,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
return true;
}
}
@ -558,7 +558,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
if (t2->player->rings <= 0)
{
P_DamageMobj(t2, t1, t1, 1, DMG_STING);
P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
stungT2 = true;
}
@ -569,7 +569,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
if (t1->player->rings <= 0)
{
P_DamageMobj(t1, t2, t2, 1, DMG_STING);
P_DamageMobj(t1, t2, t2, 1, DMG_STING|DMG_WOMBO);
stungT1 = true;
}