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Don't apply any stunned tics on ring sting (but for real this time)
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1 changed files with 1 additions and 1 deletions
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@ -3487,7 +3487,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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}
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}
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// Apply stun!
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// Apply stun!
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if (damagetype != DMG_STING)
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if (type != DMG_STING)
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{
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{
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K_ApplyStun(player, inflictor, source, damage, damagetype);
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K_ApplyStun(player, inflictor, source, damage, damagetype);
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}
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}
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