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Fix even slope lighting being inconsistent
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ea96a33e41
commit
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2 changed files with 2 additions and 2 deletions
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@ -78,7 +78,7 @@ void P_UpdateSlopeLightOffset(pslope_t *slope)
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}
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}
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else
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else
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{
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{
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light = FixedDiv(R_PointToAngle2(0, 0, abs(slope->d.x), abs(slope->d.y)), ANGLE_90);
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light = FixedDiv(R_PointToAngle2(0, 0, abs(slope->normal.y), abs(slope->normal.x)), ANGLE_90);
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}
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}
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zMul = min(FRACUNIT, abs(slope->zdelta)*3/2); // *3/2, to make 60 degree slopes match walls.
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zMul = min(FRACUNIT, abs(slope->zdelta)*3/2); // *3/2, to make 60 degree slopes match walls.
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@ -388,7 +388,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT))
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if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT))
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{
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{
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if (reverseLight)
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if (reverseLight && maplighting.directional == true)
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{
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{
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lightlevel -= slope->lightOffset * 8;
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lightlevel -= slope->lightOffset * 8;
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}
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}
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