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Additional hack for Sealed Star game over: In demo.playback, do a retry flag anyways, just to guarantee it ends
Also guarantee it uses demo.netgame status where relevant
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parent
6a07bca807
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1 changed files with 11 additions and 3 deletions
14
src/g_game.c
14
src/g_game.c
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@ -3132,10 +3132,11 @@ void G_FinishExitLevel(void)
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if (gamestate == GS_LEVEL)
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if (gamestate == GS_LEVEL)
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{
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{
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const boolean worknetgame = (demo.playback ? demo.netgame : netgame);
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if (g_exit.retry)
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if (g_exit.retry)
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{
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{
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// Restart cup here whenever we do Online GP
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// Restart cup here whenever we do Online GP
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if (!netgame)
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if (!worknetgame)
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{
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{
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// We have lives, just redo this one course.
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// We have lives, just redo this one course.
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G_SetRetryFlag();
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G_SetRetryFlag();
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@ -3144,11 +3145,18 @@ void G_FinishExitLevel(void)
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}
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}
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else if (g_exit.losing)
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else if (g_exit.losing)
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{
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{
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// We were in a Special Stage.
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// Were we in a Special Stage?
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// We can still progress to the podium when we game over here.
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// We can still progress to the podium when we game over here.
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const boolean special = grandprixinfo.gp == true && grandprixinfo.cup != NULL && grandprixinfo.eventmode == GPEVENT_SPECIAL;
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const boolean special = grandprixinfo.gp == true && grandprixinfo.cup != NULL && grandprixinfo.eventmode == GPEVENT_SPECIAL;
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if (!netgame && !special)
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if (demo.playback && !worknetgame)
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{
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// Guarantee conclusion to Sealed Star replay
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G_SetRetryFlag();
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return;
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}
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if (!worknetgame && !special)
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{
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{
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// Back to the menu with you.
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// Back to the menu with you.
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G_HandleSaveLevel(true);
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G_HandleSaveLevel(true);
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