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Don't directly scale item power when frantic (distance is already scaled!)
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1 changed files with 0 additions and 5 deletions
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@ -1703,11 +1703,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
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powers[i] = humanscaler * K_DynamicItemOddsRace[i-1][0];
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dupetolerance[i] = K_DynamicItemOddsRace[i-1][1];
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}
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if (K_IsItemPower(i) && rival)
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powers[i] = 3 * powers[i] / 4;
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if (K_IsItemPower(i) && franticitems)
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powers[i] = 3 * powers[i] / 4;
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}
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// null stuff that doesn't have odds
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