Don't directly scale item power when frantic (distance is already scaled!)

This commit is contained in:
Antonio Martinez 2024-08-20 18:00:16 -07:00
parent b388c48be7
commit d6210023d8

View file

@ -1703,11 +1703,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
powers[i] = humanscaler * K_DynamicItemOddsRace[i-1][0];
dupetolerance[i] = K_DynamicItemOddsRace[i-1][1];
}
if (K_IsItemPower(i) && rival)
powers[i] = 3 * powers[i] / 4;
if (K_IsItemPower(i) && franticitems)
powers[i] = 3 * powers[i] / 4;
}
// null stuff that doesn't have odds