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Use splitfont for FPZ help text
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1 changed files with 2 additions and 2 deletions
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@ -441,8 +441,8 @@ std::optional<TargetTracking::Tooltip> object_tooltip(const mobj_t* mobj)
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mobj->player == stplyr && stplyr->icecube.frozen,
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[&] { return Tooltip(TextElement(
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(leveltime/(TICRATE/2)%2) ?
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TextElement().parse("<r_animated>").font(Draw::Font::kMenu) :
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TextElement().parse("<a_animated>").font(Draw::Font::kMenu)
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TextElement().parse("<r_animated>").font(splitfont) :
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TextElement().parse("<a_animated>").font(splitfont)
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)).offset3d(0, 0, 64 * mobj->scale * P_MobjFlip(mobj)); }
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// I will be trying to figure out why the return value didn't accept a straightforward call to parse() for the rest of my life (apprx. 15 seconds)
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);
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