Merge branch 'fix-spectator-noclip' into 'master'

Let noclip cheat remove floor/ceiling clipping while in spectator mode

See merge request KartKrew/Kart!1134
This commit is contained in:
AJ Martinez 2023-04-02 21:20:08 +00:00
commit d84ee59887
3 changed files with 30 additions and 8 deletions

View file

@ -5593,12 +5593,22 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
if (!P_MobjWasRemoved(player->mo))
{
player->mo->flags ^= MF_NOCLIP;
UINT32 noclipFlags = MF_NOCLIP;
if (!(player->mo->flags & MF_NOCLIP))
if (player->spectator)
{
noclipFlags |= MF_NOCLIPHEIGHT;
}
if (player->mo->flags & MF_NOCLIP)
{
player->mo->flags &= ~(noclipFlags);
status = "off";
}
else
{
player->mo->flags |= noclipFlags;
}
}
CV_CheaterWarning(targetPlayer, va("noclip %s", status));

View file

@ -2839,8 +2839,9 @@ void P_PlayerZMovement(mobj_t *mo)
P_AdjustMobjFloorZ_PolyObjs(mo, mo->subsector);
// check for smooth step up
if ((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height > mo->ceilingz)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z < mo->floorz))
if (!(mo->flags & MF_NOCLIPHEIGHT)
&& ((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height > mo->ceilingz)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z < mo->floorz)))
{
if (mo->eflags & MFE_VERTICALFLIP)
mo->player->viewheight -= (mo->z+mo->height) - mo->ceilingz;

View file

@ -221,12 +221,20 @@ void P_CalcHeight(player_t *player)
if (mo->eflags & MFE_VERTICALFLIP)
{
player->viewz = mo->z + mo->height - player->viewheight;
if (mo->flags & MF_NOCLIPHEIGHT)
return;
if (player->viewz < mo->floorz + FixedMul(FRACUNIT, mo->scale))
player->viewz = mo->floorz + FixedMul(FRACUNIT, mo->scale);
}
else
{
player->viewz = mo->z + player->viewheight;
if (mo->flags & MF_NOCLIPHEIGHT)
return;
if (player->viewz > mo->ceilingz - FixedMul(FRACUNIT, mo->scale))
player->viewz = mo->ceilingz - FixedMul(FRACUNIT, mo->scale);
}
@ -2289,10 +2297,13 @@ static void P_SpectatorMovement(player_t *player)
else if (cmd->buttons & BT_BRAKE)
player->mo->z -= 32*mapobjectscale;
if (player->mo->z > player->mo->ceilingz - player->mo->height)
player->mo->z = player->mo->ceilingz - player->mo->height;
if (player->mo->z < player->mo->floorz)
player->mo->z = player->mo->floorz;
if (!(player->mo->flags & MF_NOCLIPHEIGHT))
{
if (player->mo->z > player->mo->ceilingz - player->mo->height)
player->mo->z = player->mo->ceilingz - player->mo->height;
if (player->mo->z < player->mo->floorz)
player->mo->z = player->mo->floorz;
}
player->mo->momx = player->mo->momy = player->mo->momz = 0;
if (cmd->forwardmove != 0)