Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into structgunch

# Conflicts:
#	src/k_bot.c
This commit is contained in:
toaster 2021-04-17 12:51:25 +01:00
commit d9c9456798
7 changed files with 50 additions and 10 deletions

View file

@ -274,6 +274,8 @@ typedef struct botvars_s
tic_t itemconfirm; // When high enough, they will use their item
SINT8 turnconfirm; // Confirm turn direction
tic_t spindashconfirm; // When high enough, they will try spindashing
} botvars_t;
// ========================================================================

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@ -716,9 +716,14 @@ static UINT8 K_TrySpindash(player_t *player)
{
const tic_t difficultyModifier = (TICRATE/6);
const fixed_t oldSpeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
const fixed_t baseAccel = K_GetNewSpeed(player) - oldSpeed;
const fixed_t speedDiff = player->speed - player->lastspeed;
if (player->spindashboost || player->tiregrease)
{
// You just released a spindash, you don't need to try again yet, jeez.
player->botvars.spindashconfirm = 0;
return 0;
}
@ -756,8 +761,22 @@ static UINT8 K_TrySpindash(player_t *player)
return 0;
}
if (player->speed < 10*mapobjectscale // Below the speed threshold
&& player->speedboost < (FRACUNIT/8)) // If you have other boosts, you can probably trust it.
if (speedDiff < (3 * baseAccel / 4))
{
if (player->botvars.spindashconfirm < BOTSPINDASHCONFIRM)
{
player->botvars.spindashconfirm++;
}
}
else
{
if (player->botvars.spindashconfirm > 0)
{
player->botvars.spindashconfirm--;
}
}
if (player->botvars.spindashconfirm >= BOTSPINDASHCONFIRM)
{
INT32 chargingPoint = (K_GetSpindashChargeTime(player) + difficultyModifier);

View file

@ -23,6 +23,9 @@
// Made it as small as possible without making it look like the bots are twitching constantly.
#define BOTTURNCONFIRM 4
// How many tics without being able to accelerate before we'll let you spindash.
#define BOTSPINDASHCONFIRM (TICRATE/4)
// Point for bots to aim for
typedef struct botprediction_s {
fixed_t x, y;

View file

@ -2698,22 +2698,20 @@ SINT8 K_GetForwardMove(player_t *player)
return forwardmove;
}
fixed_t K_3dKartMovement(player_t *player)
fixed_t K_GetNewSpeed(player_t *player)
{
const fixed_t accelmax = 4000;
const fixed_t p_speed = K_GetKartSpeed(player, true);
const fixed_t p_accel = K_GetKartAccel(player);
fixed_t newspeed, oldspeed, finalspeed;
fixed_t movemul = FRACUNIT;
fixed_t orig = ORIG_FRICTION;
SINT8 forwardmove = K_GetForwardMove(player);
if (K_PlayerUsesBotMovement(player))
{
orig = K_BotFrictionRubberband(player, ORIG_FRICTION);
}
// ACCELCODE!!!1!11!
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
// Don't calculate the acceleration as ever being above top speed
if (oldspeed > p_speed)
@ -2721,6 +2719,17 @@ fixed_t K_3dKartMovement(player_t *player)
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), orig);
finalspeed = newspeed - oldspeed;
return finalspeed;
}
fixed_t K_3dKartMovement(player_t *player)
{
fixed_t finalspeed = K_GetNewSpeed(player);
fixed_t movemul = FRACUNIT;
SINT8 forwardmove = K_GetForwardMove(player);
movemul = abs(forwardmove * FRACUNIT) / 50;
// forwardmove is:

View file

@ -105,6 +105,7 @@ UINT16 K_GetKartFlashing(player_t *player);
boolean K_KartKickstart(player_t *player);
UINT16 K_GetKartButtons(player_t *player);
SINT8 K_GetForwardMove(player_t *player);
fixed_t K_GetNewSpeed(player_t *player);
fixed_t K_3dKartMovement(player_t *player);
boolean K_PlayerEBrake(player_t *player);
SINT8 K_Sliptiding(player_t *player);

View file

@ -4878,6 +4878,10 @@ static void P_MobjSceneryThink(mobj_t *mobj)
case MT_HIDDEN_SLING:
P_MaceSceneryThink(mobj);
break;
case MT_SMALLMACE:
case MT_BIGMACE:
P_SpawnGhostMobj(mobj)->tics = 8;
break;
case MT_HOOP:
if (mobj->fuse > 1)
P_MoveHoop(mobj);
@ -8464,15 +8468,15 @@ void P_MobjThinker(mobj_t *mobj)
{
if (mobj->flags2 & MF2_BOSSNOTRAP) // "fast" flag
{
if ((signed)((mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT) < (NUMTRANSMAPS-1) - (2*mobj->fuse)/3)
if ((signed)((mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT) < (NUMTRANSMAPS-1) - (2*mobj->fuse)/3)
// fade out when nearing the end of fuse...
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - (2*mobj->fuse)/3) << FF_TRANSSHIFT);
mobj->renderflags = (mobj->renderflags & ~RF_TRANSMASK) | (((NUMTRANSMAPS-1) - (2*mobj->fuse)/3) << RF_TRANSSHIFT);
}
else
{
if ((signed)((mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT) < (NUMTRANSMAPS-1) - mobj->fuse / 2)
if ((signed)((mobj->renderflags & RF_TRANSMASK) >> RF_TRANSSHIFT) < (NUMTRANSMAPS-1) - mobj->fuse / 2)
// fade out when nearing the end of fuse...
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << FF_TRANSSHIFT);
mobj->renderflags = (mobj->frame & ~RF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << RF_TRANSSHIFT);
}
}

View file

@ -339,6 +339,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT32(save_p, players[i].botvars.itemdelay);
WRITEUINT32(save_p, players[i].botvars.itemconfirm);
WRITESINT8(save_p, players[i].botvars.turnconfirm);
WRITEUINT32(save_p, players[i].botvars.spindashconfirm);
}
}
@ -589,6 +590,7 @@ static void P_NetUnArchivePlayers(void)
players[i].botvars.itemdelay = READUINT32(save_p);
players[i].botvars.itemconfirm = READUINT32(save_p);
players[i].botvars.turnconfirm = READSINT8(save_p);
players[i].botvars.spindashconfirm = READUINT32(save_p);
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
}