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Make doubly sure not to keepsliptide with no sliptide
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1 changed files with 1 additions and 1 deletions
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@ -9317,7 +9317,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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|| (!player->aizdriftstrat)
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|| (!player->aizdriftstrat)
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|| (player->steering > 0) != (player->aizdriftstrat > 0))
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|| (player->steering > 0) != (player->aizdriftstrat > 0))
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{
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{
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if (!player->drift && player->steering && player->aizdriftstrat // If we were sliptiding last tic,
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if (!player->drift && player->steering && player->aizdriftstrat && player->sliptideZip // If we were sliptiding last tic,
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&& (player->steering > 0) == (player->aizdriftstrat > 0) // we're steering in the right direction,
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&& (player->steering > 0) == (player->aizdriftstrat > 0) // we're steering in the right direction,
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&& player->speed >= K_GetKartSpeed(player, false, true)) // and we're above the threshold to spawn dust...
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&& player->speed >= K_GetKartSpeed(player, false, true)) // and we're above the threshold to spawn dust...
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{
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{
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