Fix rubberband value being reset every frame

This commit is contained in:
Sally Coolatta 2023-12-24 15:18:38 -05:00
parent fac381cdf1
commit de59fedc56

View file

@ -1886,8 +1886,6 @@ void K_BuildBotTiccmd(
--------------------------------------------------*/
void K_UpdateBotGameplayVars(player_t *player)
{
player->botvars.rubberband = FRACUNIT;
if (gamestate != GS_LEVEL || !player->mo)
{
// Not in the level.