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Fix rubberband value being reset every frame
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1 changed files with 0 additions and 2 deletions
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@ -1886,8 +1886,6 @@ void K_BuildBotTiccmd(
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--------------------------------------------------*/
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--------------------------------------------------*/
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void K_UpdateBotGameplayVars(player_t *player)
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void K_UpdateBotGameplayVars(player_t *player)
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{
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{
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player->botvars.rubberband = FRACUNIT;
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if (gamestate != GS_LEVEL || !player->mo)
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if (gamestate != GS_LEVEL || !player->mo)
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{
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{
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// Not in the level.
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// Not in the level.
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