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Credits: remove music fade out into evaluation screen
This is handled earlier by a JSON definition.
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2 changed files with 0 additions and 5 deletions
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@ -984,10 +984,6 @@ UINT16 finaleemeralds = 0;
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void F_StartGameEvaluation(void)
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{
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Music_SetFadeOut("credits", 250);
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Music_DelayEnd("credits", TICRATE/4);
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Music_Tick(); // it needs to fade out right now
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S_StopMusicCredit();
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// Credits option in extras menu
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@ -409,7 +409,6 @@ void F_StartCredits(void)
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Music_StopAll();
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S_StopSounds();
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Music_SetFadeOut("credits", 0);
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F_NewCreditsMusic("_creds", false);
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F_CreditsReset();
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