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Increase Shrink odds
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1 changed files with 3 additions and 3 deletions
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@ -355,7 +355,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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//P-Odds 0 1 2 3 4 5 6 7
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//P-Odds 0 1 2 3 4 5 6 7
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/*Sneaker*/ { 0, 0, 2, 4, 6, 0, 0, 0 }, // Sneaker
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/*Sneaker*/ { 0, 0, 2, 4, 6, 0, 0, 0 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 4, 6 }, // Rocket Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 4, 6 }, // Rocket Sneaker
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/*Invincibility*/ { 0, 0, 0, 0, 3, 4, 6, 9 }, // Invincibility
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/*Invincibility*/ { 0, 0, 0, 0, 3, 4, 5, 7 }, // Invincibility
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/*Banana*/ { 2, 3, 1, 0, 0, 0, 0, 0 }, // Banana
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/*Banana*/ { 2, 3, 1, 0, 0, 0, 0, 0 }, // Banana
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/*Eggman Monitor*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Eggman Monitor*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 5, 5, 2, 2, 0, 0, 0, 0 }, // Orbinaut
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/*Orbinaut*/ { 5, 5, 2, 2, 0, 0, 0, 0 }, // Orbinaut
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@ -365,7 +365,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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/*Ballhog*/ { 0, 0, 2, 2, 0, 0, 0, 0 }, // Ballhog
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/*Ballhog*/ { 0, 0, 2, 2, 0, 0, 0, 0 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 2, 4, 0 }, // Self-Propelled Bomb
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/*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 2, 4, 0 }, // Self-Propelled Bomb
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/*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow
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/*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 2, 0 }, // Shrink
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 4, 2 }, // Shrink
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/*Lightning Shield*/ { 1, 0, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Lightning Shield*/ { 1, 0, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Bubble Shield*/ { 0, 1, 2, 1, 0, 0, 0, 0 }, // Bubble Shield
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/*Bubble Shield*/ { 0, 1, 2, 1, 0, 0, 0, 0 }, // Bubble Shield
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/*Flame Shield*/ { 0, 0, 0, 0, 0, 1, 3, 5 }, // Flame Shield
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/*Flame Shield*/ { 0, 0, 0, 0, 0, 1, 3, 5 }, // Flame Shield
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@ -375,7 +375,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Drop Target*/ { 3, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
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/*Drop Target*/ { 3, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
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/*Sneaker x2*/ { 0, 0, 2, 2, 2, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x2*/ { 0, 0, 2, 2, 2, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x3*/ { 0, 0, 0, 1, 6,10, 5, 0 }, // Sneaker x3
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/*Sneaker x3*/ { 0, 0, 0, 1, 6,10, 4, 0 }, // Sneaker x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x10*/ { 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Banana x10*/ { 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Orbinaut x3*/ { 0, 0, 1, 0, 0, 0, 0, 0 }, // Orbinaut x3
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/*Orbinaut x3*/ { 0, 0, 1, 0, 0, 0, 0, 0 }, // Orbinaut x3
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