Trick Charge VFX WIP

This commit is contained in:
AJ Martinez 2023-11-12 03:38:17 -07:00
parent 19edcbe9c2
commit e20218a9d6
8 changed files with 98 additions and 0 deletions

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@ -3325,6 +3325,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BLOCKRING",
"S_BLOCKBODY",
"S_CHARGEAURA",
"S_SERVANTHAND",
"S_HORNCODE",
@ -5555,6 +5557,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BLOCKRING",
"MT_BLOCKBODY",
"MT_CHARGEAURA",
"MT_SERVANTHAND",
"MT_HORNCODE",

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@ -567,6 +567,8 @@ char sprnames[NUMSPRITES + 1][5] =
"GRNG", // Guard ring
"GBDY", // Guard body
"TRC1", // Charge aura
"DHND", // Servant Hand
"HORN", // Horncode
@ -4138,6 +4140,8 @@ state_t states[NUMSTATES] =
{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
{SPR_TRC1, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_CHARGEAURA
{SPR_DHND, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SERVANTHAND
{SPR_HORN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HORNCODE
@ -23241,6 +23245,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_CHARGEAURA
-1, // doomednum
S_CHARGEAURA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
67*FRACUNIT, // radius
67*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SERVANTHAND
-1, // doomednum
S_SERVANTHAND, // spawnstate

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@ -1124,6 +1124,8 @@ typedef enum sprite
SPR_GRNG, // Guard ring
SPR_GBDY, // Guard body
SPR_TRC1, // Charge aura
SPR_DHND, // Servant Hand
SPR_HORN, // Horncode
@ -4549,6 +4551,8 @@ typedef enum state
S_BLOCKRING,
S_BLOCKBODY,
S_CHARGEAURA,
S_SERVANTHAND,
S_HORNCODE,
@ -6817,6 +6821,8 @@ typedef enum mobj_type
MT_BLOCKRING,
MT_BLOCKBODY,
MT_CHARGEAURA,
MT_SERVANTHAND,
MT_HORNCODE,

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@ -8532,8 +8532,23 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->dotrickfx && !player->mo->hitlag)
{
int i;
S_StartSound(player->mo, sfx_trick1);
if (!player->trickcharge)
{
for(i = 0;i < 5;i++)
{
mobj_t *aura = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height/2, MT_CHARGEAURA);
aura->angle = player->mo->angle + i*ANG15;
aura->target = player->mo;
if (i != 0)
aura->renderflags |= RF_TRANS50;
}
}
player->trickcharge = 8*TICRATE;
player->dotrickfx = false;
}

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@ -126,6 +126,8 @@ void Obj_BlockRingThink(mobj_t *ring);
void Obj_BlockBodyThink(mobj_t *body);
void Obj_GuardBreakThink(mobj_t *fx);
void Obj_ChargeAuraThink(mobj_t *aura);
/* Ring Shooter */
boolean Obj_RingShooterThinker(mobj_t *mo);
boolean Obj_PlayerRingShooterFreeze(player_t *const player);

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@ -39,6 +39,7 @@ target_sources(SRB2SDL2 PRIVATE
wpzothers.c
shadow.cpp
ball-switch.cpp
charge.c
)
add_subdirectory(versus)

34
src/objects/charge.c Normal file
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@ -0,0 +1,34 @@
#include "../doomdef.h"
#include "../info.h"
#include "../k_objects.h"
#include "../p_local.h"
#include "../k_kart.h"
#include "../k_powerup.h"
void Obj_ChargeAuraThink (mobj_t *aura)
{
if (P_MobjWasRemoved(aura->target) || !aura->target->player || !aura->target->player->trickcharge)
{
P_RemoveMobj(aura);
}
else
{
mobj_t *mo = aura->target;
player_t *player = mo->player;
// Follow player
aura->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(aura, mo->x, mo->y, mo->z + mo->height/2);
aura->flags |= MF_NOCLIPTHING;
aura->color = mo->color;
fixed_t baseScale = 12*mo->scale/10;
P_SetScale(aura, baseScale);
// Twirl
aura->angle = aura->angle - ANG1*(player->trickcharge/TICRATE + 4);
// Visuals
aura->renderflags |= RF_PAPERSPRITE|RF_ADD;
}
}

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@ -8781,6 +8781,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_BlockBodyThink(mobj);
break;
}
case MT_CHARGEAURA:
{
Obj_ChargeAuraThink(mobj);
break;
}
case MT_GUARDBREAK:
{
Obj_GuardBreakThink(mobj);