Make Ballhog more interesting

- No more instant fuck you button. You charge up a meter instead by holding down attack, and let go to fire as many as you charged up. Tapping fires one out of five, holding for the entire duration shoots out all five like before, but anything inbetween is also possible.
- Ballhog projectiles scale up over time (like Contra spread shot), to help make it stronger again after players started getting faster.
This commit is contained in:
Sally Coolatta 2022-05-27 17:51:47 -04:00
parent ea96a33e41
commit e2ac698247
8 changed files with 111 additions and 54 deletions

View file

@ -259,6 +259,8 @@ typedef enum
#define TUMBLEBOUNCES 3
#define BALLHOGINCREMENT (7)
//}
// for kickstartaccel
@ -470,9 +472,11 @@ typedef struct player_s
UINT16 flamemeter; // Flame Shield dash meter left
UINT8 flamelength; // Flame Shield dash meter, number of segments
UINT16 ballhogcharge; // Ballhog charge up -- the higher this value, the more projectiles
UINT16 hyudorotimer; // Duration of the Hyudoro offroad effect itself
SINT8 stealingtimer; // if >0 you are stealing, if <0 you are being stolen from
mobj_t *hoverhyudoro; // First hyudoro hovering next to player
mobj_t *hoverhyudoro; // First hyudoro hovering next to player
UINT16 sneakertimer; // Duration of a Sneaker Boost (from Sneakers or level boosters)
UINT8 numsneakers; // Number of stacked sneaker effects

View file

@ -1204,6 +1204,16 @@ static void K_drawKartItem(void)
else
localpatch = kp_nodraw;
}
else if (stplyr->ballhogcharge > 0)
{
itembar = stplyr->ballhogcharge;
maxl = (((stplyr->itemamount-1) * BALLHOGINCREMENT) + 1);
if (leveltime & 1)
localpatch = kp_ballhog[offset];
else
localpatch = kp_nodraw;
}
else if (stplyr->rocketsneakertimer > 1)
{
itembar = stplyr->rocketsneakertimer;

View file

@ -493,6 +493,10 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
player->itemtype = KITEM_JAWZ;
player->itemamount = 2;
break;
case KITEM_BALLHOG: // Ballhog x5
player->itemtype = KITEM_BALLHOG;
player->itemamount = 5;
break;
default:
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
{
@ -4052,7 +4056,6 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
if (source->player != NULL)
{
if (source->player->itemscale == ITEMSCALE_SHRINK)
{
// Nerf the base item speed a bit.
@ -4165,6 +4168,11 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
S_StartSound(th, sfx_s3kbfl);
S_StartSound(th, sfx_cdfm35);
break;
case MT_BALLHOG:
// Contra spread shot scale up
th->destscale = th->destscale << 1;
th->scalespeed = abs(th->destscale - th->scale) / (2*TICRATE);
break;
default:
break;
}
@ -5000,7 +5008,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
return trail;
}
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow)
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow, angle_t angleOffset)
{
mobj_t *mo;
INT32 dir;
@ -5066,46 +5074,21 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
if (missile) // Shootables
{
if (mapthing == MT_BALLHOG) // Messy
if (dir == -1 && mapthing != MT_SPB)
{
mo = NULL; // can't return multiple projectiles
if (dir == -1)
{
// Shoot backward
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8);
}
else
{
// Shoot forward
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
}
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + angleOffset, 0, PROJSPEED/8);
}
else
{
if (dir == -1 && mapthing != MT_SPB)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
}
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + angleOffset, 0, PROJSPEED);
}
if (mapthing == MT_DROPTARGET && mo)
{
mo->reactiontime = TICRATE/2;
P_SetMobjState(mo, mo->info->painstate);
}
if (mapthing == MT_DROPTARGET && mo)
{
mo->reactiontime = TICRATE/2;
P_SetMobjState(mo, mo->info->painstate);
}
}
else
@ -6067,6 +6050,10 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
newType = KITEM_JAWZ;
newAmount = 2;
break;
case KITEM_BALLHOG: // Ballhog x5
newType = KITEM_BALLHOG;
newAmount = 5;
break;
default:
newType = i;
newAmount = 1;
@ -9573,7 +9560,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
if (ATTACK_IS_DOWN)
{
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0);
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->pflags &= ~PF_EGGMANOUT;
K_UpdateHnextList(player, true);
@ -9699,7 +9686,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Banana x3 thrown
{
K_ThrowKartItem(player, false, MT_BANANA, -1, 0);
K_ThrowKartItem(player, false, MT_BANANA, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9762,7 +9749,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Orbinaut x3 thrown
{
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0);
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9804,9 +9791,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Jawz thrown
{
if (player->throwdir == 1 || player->throwdir == 0)
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0);
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0, 0);
else if (player->throwdir == -1) // Throwing backward gives you a dud that doesn't home in
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0);
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9832,7 +9819,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT))
{
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1);
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;
@ -9867,7 +9854,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT))
{
K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0);
K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;
@ -9875,18 +9862,63 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
break;
case KITEM_BALLHOG:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
if (!HOLDING_ITEM && NO_HYUDORO)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0);
K_PlayAttackTaunt(player->mo);
INT32 ballhogmax = ((player->itemamount-1) * BALLHOGINCREMENT) + 1;
if ((cmd->buttons & BT_ATTACK) && (player->pflags & PF_HOLDREADY)
&& (player->ballhogcharge < ballhogmax))
{
player->ballhogcharge++;
}
else
{
if (cmd->buttons & BT_ATTACK)
{
player->pflags &= ~PF_HOLDREADY;
}
else
{
player->pflags |= PF_HOLDREADY;
}
if (player->ballhogcharge > 0)
{
INT32 numhogs = min((player->ballhogcharge / BALLHOGINCREMENT) + 1, player->itemamount);
if (numhogs <= 1)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0, 0);
}
else
{
angle_t cone = 0x01800000 * (numhogs-1);
angle_t offsetAmt = (cone * 2) / (numhogs-1);
angle_t angleOffset = cone;
INT32 i;
player->itemamount -= numhogs;
for (i = 0; i < numhogs; i++)
{
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0, angleOffset);
angleOffset -= offsetAmt;
}
}
player->ballhogcharge = 0;
K_PlayAttackTaunt(player->mo);
player->pflags &= ~PF_HOLDREADY;
}
}
}
break;
case KITEM_SPB:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
K_PlayAttackTaunt(player->mo);
}
break;
@ -9987,7 +10019,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->bubbleblowup > bubbletime*2)
{
K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0);
K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->bubbleblowup = 0;
player->bubblecool = 0;
@ -10131,7 +10163,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Sink thrown
{
K_ThrowKartItem(player, false, MT_SINK, 1, 2);
K_ThrowKartItem(player, false, MT_SINK, 1, 2, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;

View file

@ -87,7 +87,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo);
void K_SpawnDraftDust(mobj_t *mo);
void K_DriftDustHandling(mobj_t *spawner);
void K_Squish(mobj_t *mo);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow, angle_t angleOffset);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);

View file

@ -330,6 +330,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->flamemeter);
else if (fastcmp(field,"flamelength"))
lua_pushinteger(L, plr->flamelength);
else if (fastcmp(field,"ballhogcharge"))
lua_pushinteger(L, plr->ballhogcharge);
else if (fastcmp(field,"hyudorotimer"))
lua_pushinteger(L, plr->hyudorotimer);
else if (fastcmp(field,"stealingtimer"))
@ -682,6 +684,8 @@ static int player_set(lua_State *L)
plr->flamemeter = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flamelength"))
plr->flamelength = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ballhogcharge"))
plr->ballhogcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"hyudorotimer"))
plr->hyudorotimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stealingtimer"))

View file

@ -1410,7 +1410,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// special behavior for SPB capsules
if (target->threshold == KITEM_SPB)
{
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
break;
}

View file

@ -1548,7 +1548,10 @@ void P_XYMovement(mobj_t *mo)
{
mo->health--;
if (mo->health == 0)
{
mo->scalespeed = mo->scale/12;
mo->destscale = 0;
}
}
}
//}

View file

@ -314,6 +314,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flamemeter);
WRITEUINT8(save_p, players[i].flamelength);
WRITEUINT16(save_p, players[i].ballhogcharge);
WRITEUINT16(save_p, players[i].hyudorotimer);
WRITESINT8(save_p, players[i].stealingtimer);
@ -595,6 +597,8 @@ static void P_NetUnArchivePlayers(void)
players[i].flamemeter = READUINT16(save_p);
players[i].flamelength = READUINT8(save_p);
players[i].ballhogcharge = READUINT16(save_p);
players[i].hyudorotimer = READUINT16(save_p);
players[i].stealingtimer = READSINT8(save_p);