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Fix sliptide death-spirals on input boundary cross
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1 changed files with 3 additions and 3 deletions
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@ -2249,13 +2249,13 @@ static void P_UpdatePlayerAngle(player_t *player)
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// Don't change handling direction if someone's inputs are sliptiding, you'll break the sliptide!
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// Don't change handling direction if someone's inputs are sliptiding, you'll break the sliptide!
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if (player->cmd.turning > 0)
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if (player->cmd.turning > 0)
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{
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{
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steeringRight = max(steeringRight, max(steeringLeft, 1));
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steeringLeft = max(steeringLeft, 1);
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steeringLeft = max(steeringLeft, 1);
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steeringRight = max(steeringRight, steeringLeft);
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}
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}
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else
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else
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{
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{
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steeringLeft = min(steeringLeft, min(steeringRight, -1));
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steeringRight = min(steeringRight, -1);
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steeringRight = min(steeringLeft, -1);
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steeringLeft = min(steeringLeft, steeringRight);
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}
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}
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}
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}
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