Fix sliptide death-spirals on input boundary cross

This commit is contained in:
AJ Martinez 2023-04-12 01:26:33 -07:00
parent d870bf0416
commit e3ea9df683

View file

@ -2249,13 +2249,13 @@ static void P_UpdatePlayerAngle(player_t *player)
// Don't change handling direction if someone's inputs are sliptiding, you'll break the sliptide! // Don't change handling direction if someone's inputs are sliptiding, you'll break the sliptide!
if (player->cmd.turning > 0) if (player->cmd.turning > 0)
{ {
steeringRight = max(steeringRight, max(steeringLeft, 1));
steeringLeft = max(steeringLeft, 1); steeringLeft = max(steeringLeft, 1);
steeringRight = max(steeringRight, steeringLeft);
} }
else else
{ {
steeringLeft = min(steeringLeft, min(steeringRight, -1)); steeringRight = min(steeringRight, -1);
steeringRight = min(steeringLeft, -1); steeringLeft = min(steeringLeft, steeringRight);
} }
} }