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Handle sound falloff for exiting player sounds
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@ -766,6 +766,9 @@ void S_UpdateSounds(void)
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if (c->origin != listenmobj[i])
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if (c->origin != listenmobj[i])
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continue;
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continue;
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if (listenmobj[i]->player && listenmobj[i]->player->exiting)
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continue;
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itsUs = true;
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itsUs = true;
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}
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}
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