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Set back to 100%+ top speed, but w/ everything else kept the same
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@ -3293,7 +3293,7 @@ static void K_GetKartBoostPower(player_t *player)
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if (player->gateBoost) // SPB Juicebox boost
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{
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ADDBOOST(3*FRACUNIT/4, 4*FRACUNIT, sliptidehandling/2); // + 75% top speed, + 400% acceleration, +25% handling
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ADDBOOST(FRACUNIT, 4*FRACUNIT, sliptidehandling/2); // + 100% top speed, + 400% acceleration, +25% handling
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}
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if (player->ringboost) // Ring Boost
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