Use all your momentum to push back the camera

This commit is contained in:
James R 2020-04-30 08:06:42 -07:00
parent fae498f097
commit e52d569c58

View file

@ -7168,6 +7168,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
UINT8 timeover;
mobj_t *mo;
fixed_t f1, f2;
fixed_t speed;
#ifndef NOCLIPCAM
boolean cameranoclip;
subsector_t *newsubsec;
@ -7402,8 +7403,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// sets ideal cam pos
dist = camdist;
if (player->speed > K_GetKartSpeed(player, false))
dist += 4*(player->speed - K_GetKartSpeed(player, false));
/* player->speed subtracts conveyors, janks up the camera */
speed = R_PointToDist2(0, 0, player->mo->momx, player->mo->momy);
if (speed > K_GetKartSpeed(player, false))
dist += 4*(speed - K_GetKartSpeed(player, false));
dist += abs(thiscam->momz)/4;
if (player->karthud[khud_boostcam])