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Battle: do not spawn UFO during Overtime
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1 changed files with 1 additions and 1 deletions
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@ -383,7 +383,7 @@ void K_RunPaperItemSpawners(void)
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return;
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return;
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}
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}
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if (leveltime == g_battleufo.due)
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if (leveltime == g_battleufo.due && overtime == false)
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{
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{
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Obj_SpawnBattleUFOFromSpawner();
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Obj_SpawnBattleUFOFromSpawner();
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}
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}
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