Merge branch 'sliptide-improvements' into 'master'

Wavedash refinement

See merge request KartKrew/Kart!1040
This commit is contained in:
Sal 2023-03-13 02:54:55 +00:00
commit e70c23fe0f
4 changed files with 32 additions and 21 deletions

View file

@ -4064,10 +4064,14 @@ void K_UpdateStumbleIndicator(player_t *player)
} }
} }
#define MIN_WAVEDASH_CHARGE (5*TICRATE/8)
static boolean K_IsLosingSliptideZip(player_t *player) static boolean K_IsLosingSliptideZip(player_t *player)
{ {
if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true) if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true)
return true; return true;
if (!K_Sliptiding(player) && player->sliptideZip < MIN_WAVEDASH_CHARGE)
return true;
if (!K_Sliptiding(player) && player->drift == 0 if (!K_Sliptiding(player) && player->drift == 0
&& P_IsObjectOnGround(player->mo) && player->sneakertimer == 0 && P_IsObjectOnGround(player->mo) && player->sneakertimer == 0
&& player->driftboost == 0) && player->driftboost == 0)
@ -9393,6 +9397,8 @@ static void K_KartDrift(player_t *player, boolean onground)
K_SpawnAIZDust(player); K_SpawnAIZDust(player);
player->sliptideZip++; player->sliptideZip++;
if (player->sliptideZip == MIN_WAVEDASH_CHARGE)
S_StartSound(player->mo, sfx_waved5);
if (abs(player->aizdrifttilt) < ANGLE_22h) if (abs(player->aizdrifttilt) < ANGLE_22h)
{ {
@ -9420,35 +9426,38 @@ static void K_KartDrift(player_t *player, boolean onground)
player->sliptideZipDelay++; player->sliptideZipDelay++;
if (player->sliptideZipDelay > TICRATE/2) if (player->sliptideZipDelay > TICRATE/2)
{ {
fixed_t maxZipPower = 2*FRACUNIT; if (player->sliptideZip >= MIN_WAVEDASH_CHARGE)
fixed_t minZipPower = 1*FRACUNIT; {
fixed_t powerSpread = maxZipPower - minZipPower; fixed_t maxZipPower = 2*FRACUNIT;
fixed_t minZipPower = 1*FRACUNIT;
fixed_t powerSpread = maxZipPower - minZipPower;
int minPenalty = 2*1 + (9-9); // Kinda doing a similar thing to driftspark stage timers here. int minPenalty = 2*1 + (9-9); // Kinda doing a similar thing to driftspark stage timers here.
int maxPenalty = 2*9 + (9-1); // 1/9 gets max, 9/1 gets min, everyone else gets something in between. int maxPenalty = 2*9 + (9-1); // 1/9 gets max, 9/1 gets min, everyone else gets something in between.
int penaltySpread = maxPenalty - minPenalty; int penaltySpread = maxPenalty - minPenalty;
int yourPenalty = 2*player->kartspeed + (9 - player->kartweight); // And like driftsparks, speed hurts double. int yourPenalty = 2*player->kartspeed + (9 - player->kartweight); // And like driftsparks, speed hurts double.
yourPenalty -= minPenalty; // Normalize; minimum penalty should take away 0 power. yourPenalty -= minPenalty; // Normalize; minimum penalty should take away 0 power.
fixed_t yourPowerReduction = FixedDiv(yourPenalty * FRACUNIT, penaltySpread * FRACUNIT); fixed_t yourPowerReduction = FixedDiv(yourPenalty * FRACUNIT, penaltySpread * FRACUNIT);
fixed_t yourPower = maxZipPower - FixedMul(yourPowerReduction, powerSpread); fixed_t yourPower = maxZipPower - FixedMul(yourPowerReduction, powerSpread);
int yourBoost = FixedInt(FixedMul(yourPower, player->sliptideZip * FRACUNIT)); int yourBoost = FixedInt(FixedMul(yourPower, player->sliptideZip * FRACUNIT));
/* /*
CONS_Printf("SZ %d MZ %d mZ %d pwS %d mP %d MP %d peS %d yPe %d yPR %d yPw %d yB %d\n", CONS_Printf("SZ %d MZ %d mZ %d pwS %d mP %d MP %d peS %d yPe %d yPR %d yPw %d yB %d\n",
player->sliptideZip, maxZipPower, minZipPower, powerSpread, minPenalty, maxPenalty, penaltySpread, yourPenalty, yourPowerReduction, yourPower, yourBoost); player->sliptideZip, maxZipPower, minZipPower, powerSpread, minPenalty, maxPenalty, penaltySpread, yourPenalty, yourPowerReduction, yourPower, yourBoost);
*/ */
player->sliptideZipBoost += yourBoost; player->sliptideZipBoost += yourBoost;
K_SpawnDriftBoostExplosion(player, 0); K_SpawnDriftBoostExplosion(player, 0);
player->sliptideZip = 0; S_StartSoundAtVolume(player->mo, sfx_waved3, 2*255/3); // Boost
player->sliptideZipDelay = 0; }
S_StopSoundByID(player->mo, sfx_waved1); S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved2); S_StopSoundByID(player->mo, sfx_waved2);
S_StopSoundByID(player->mo, sfx_waved4); S_StopSoundByID(player->mo, sfx_waved4);
S_StartSoundAtVolume(player->mo, sfx_waved3, 2*255/3); // Boost player->sliptideZip = 0;
player->sliptideZipDelay = 0;
} }
} }
else else

View file

@ -2241,7 +2241,7 @@ static void P_UpdatePlayerAngle(player_t *player)
angle_t leniency = (2*ANG1/3) * min(player->cmd.latency, 6); angle_t leniency = (2*ANG1/3) * min(player->cmd.latency, 6);
// Don't force another turning tic, just give them the desired angle! // Don't force another turning tic, just give them the desired angle!
if (targetDelta == angleChange || player->pflags & PF_DRIFTEND || (maxTurnRight == 0 && maxTurnLeft == 0)) if (targetDelta == angleChange || player->pflags & PF_DRIFTEND || K_Sliptiding(player) || (maxTurnRight == 0 && maxTurnLeft == 0))
{ {
// We are where we need to be. // We are where we need to be.
// ...Or we aren't, but shouldn't be able to steer. // ...Or we aren't, but shouldn't be able to steer.

View file

@ -1135,6 +1135,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"waved2", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"waved2", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved3", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"waved3", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved4", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"waved4", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved5", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// Passing sounds // Passing sounds
{"pass01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"pass01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},

View file

@ -1204,6 +1204,7 @@ typedef enum
sfx_waved2, sfx_waved2,
sfx_waved3, sfx_waved3,
sfx_waved4, sfx_waved4,
sfx_waved5,
// Passing sounds // Passing sounds
sfx_pass01, sfx_pass01,