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Fix RNG sync when in attract mode
P_ResetLevelMusic is not called during attract mode to advance the MUSICSELECT RNG Resulting a warning (although harmless) about playback sync
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@ -8460,6 +8460,10 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (demo.attract)
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{
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; // Leave the music alone! We're already playing what we want!
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// Pull from RNG even though music will never change
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// To silence playback has desynced warning
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P_Random(PR_MUSICSELECT);
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}
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else if (K_PodiumSequence())
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{
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