Simplify bumper death code flow

This commit is contained in:
James R 2023-02-24 00:08:54 -08:00
parent 01227814b9
commit ea4890b4b3

View file

@ -4172,12 +4172,9 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
if (battlecapsules || bossinfo.valid) if (battlecapsules || bossinfo.valid)
{ {
player->pflags |= (PF_NOCONTEST|PF_ELIMINATED); player->pflags |= (PF_NOCONTEST|PF_ELIMINATED);
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
}
else
{
P_KillMobj(player->mo, NULL, NULL, DMG_NORMAL);
} }
P_KillMobj(player->mo, NULL, NULL, DMG_NORMAL);
} }
K_CalculateBattleWanted(); K_CalculateBattleWanted();